var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.atlas('atlas', 'assets/sprites/atlas_json_array_trimmed.png', 'assets/sprites/atlas_json_array_trimmed.json'); } var wizball; // var chick; // var mech; // var robot; // var cop; function create() { game.stage.backgroundColor = '#404040'; // This demonstrates pixel perfect click detection even if using sprites in a texture atlas. // chick = game.add.sprite(64, 64, 'atlas'); // chick.frameName = 'budbrain_chick.png'; // chick.inputEnabled = true; // chick.input.pixelPerfect = true; // chick.input.useHandCursor = true; // cop = game.add.sprite(600, 64, 'atlas'); // cop.frameName = 'ladycop.png'; // cop.inputEnabled = true; // cop.input.pixelPerfect = true; // cop.input.useHandCursor = true; // robot = game.add.sprite(50, 300, 'atlas'); // robot.frameName = 'robot.png'; // robot.inputEnabled = true; // robot.input.pixelPerfect = true; // robot.input.useHandCursor = true; wizball = game.add.sprite(100, 400, 'atlas', 'wizball'); wizball.inputEnabled = true; wizball.input.pixelPerfect = true; wizball.input.useHandCursor = true; // mech = game.add.sprite(250, 100, 'atlas'); // mech.frameName = 'titan_mech.png'; // mech.inputEnabled = true; // mech.input.pixelPerfect = true; // mech.input.useHandCursor = true; }