/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var WorldToTileX = require('./WorldToTileX'); var WorldToTileY = require('./WorldToTileY'); var Vector2 = require('../../math/Vector2'); /** * Converts from world XY coordinates (pixels) to tile XY coordinates (tile units), factoring in the * layer's position, scale and scroll. This will return a new Vector2 object or update the given * `point` object. * * @function Phaser.Tilemaps.Components.WorldToTileXY * @private * @since 3.0.0 * * @param {number} worldX - The x coordinate to be converted, in pixels, not tiles. * @param {number} worldY - The y coordinate to be converted, in pixels, not tiles. * @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer. * @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Math.Vector2} The XY location in tile units. */ var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer) { if (point === undefined) { point = new Vector2(0, 0); } point.x = WorldToTileX(worldX, snapToFloor, camera, layer); point.y = WorldToTileY(worldY, snapToFloor, camera, layer); return point; }; module.exports = WorldToTileXY;