var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.tilemap('nes', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON); game.load.tileset('tilesNes', 'assets/maps/mario1.png',16,16); game.load.tilemap('snes', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.TILED_JSON); game.load.tileset('tilesSnes', 'assets/maps/smb_tiles.png',16,16); } function create() { game.stage.backgroundColor = '#5c94fc'; mapNes = game.add.tilemap('nes'); tilesetNes = game.add.tileset('tilesNes'); layerNes = game.add.tilemapLayer(0, 0, mapNes.layers[0].width*tilesetNes.tileWidth, 600, tilesetNes, mapNes, 0); layerNes.fixedToCamera=false; layerNes.resizeWorld(); mapSnes = game.add.tilemap('snes'); tilesetSnes = game.add.tileset('tilesSnes'); layerSnes = game.add.tilemapLayer(0, 168, mapSnes.layers[0].width*tilesetSnes.tileWidth, 600, tilesetSnes, mapSnes, 0); layerSnes.fixedToCamera=false; game.add.tween(game.camera).to( { x: 5120-800 }, 30000, Phaser.Easing.Linear.None, true, 0, 1000, true); game.input.onDown.add(goFull, this); } function goFull() { game.stage.scale.startFullScreen(); }