var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('ball', 'assets/sprites/wizball.png'); game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json'); } var image; var image2; var jellyfish; var down; var p; var c; function create() { image = game.add.image(200, 200, 'mushroom'); image2 = game.add.image(400, 200, 'ball'); // image.rotation = 0.8; image.inputEnabled = true; image.events.onInputDown.add(clicked, this); image.events.onInputOver.add(over, this); image.events.onInputOut.add(out, this); image2.hitArea = new Phaser.Circle(image2.width / 2, image2.height / 2, 90); image2.inputEnabled = true; image2.events.onInputDown.add(clicked, this); image2.events.onInputOver.add(over, this); image2.events.onInputOut.add(out, this); jellyfish = game.add.sprite(500, 450, 'seacreatures', 'octopus0000'); jellyfish.inputEnabled = true; jellyfish.anchor.set(0.5); // jellyfish.pivot.set(jellyfish.width / 2, jellyfish.height / 2); jellyfish.angle = 60; jellyfish.scale.set(2); jellyfish.input.pixelPerfectClick = true; jellyfish.events.onInputDown.add(clicked, this); jellyfish.events.onInputOver.add(over, this); jellyfish.events.onInputOut.add(out, this); } function over(object, pointer) { object.alpha = 0.5; } function out(object, pointer) { object.alpha = 1; } function clicked(object, pointer) { console.log('boom'); } function update() { } function render() { // var p = game.input.getLocalPosition(image); // var p = game.input.getLocalPosition(image2); var p = game.input.getLocalPosition(jellyfish, game.input.activePointer); game.debug.renderPointInfo(p, 32, 32); game.debug.renderPoint(p); game.debug.renderText(); // game.debug.renderCircle(image2.hitArea); }