var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var sprite; var sprite2; var g; var p; function create() { // game.stage.backgroundColor = '#ff5500'; // game.renderer.useFillRect = false; sprite = game.add.sprite(0.5, 0, 'pic'); // sprite2 = game.add.sprite(0, 300, 'pic'); sprite.inputEnabled = true; sprite.events.onInputDown.add(tint, this); sprite.events.onInputUp.add(wibble, this); // game.add.tween(sprite).to({y: 500}, 3000, Phaser.Easing.Linear.None, true); // p = new PIXI.Point(43, 45); } function tint() { sprite.destroy(); // sprite.tint = Math.random() * 0xFFFFFF; // sprite2.tint = Math.random() * 0xFFFFFF; } function wibble() { console.log(sprite); } function update() { } function render() { // game.debug.renderText(sprite.position.y, 32, 32); }