var GetOverlapY = function (body1, body2, overlapOnly) { var overlap = 0; var maxOverlap = body1.deltaAbsY() + body2.deltaAbsY() + this.OVERLAP_BIAS; if (body1.deltaY() === 0 && body2.deltaY() === 0) { // They overlap but neither of them are moving body1.embedded = true; body2.embedded = true; } else if (body1.deltaY() > body2.deltaY()) { // Body1 is moving down and/or Body2 is moving up overlap = body1.bottom - body2.y; if ((overlap > maxOverlap && !overlapOnly) || body1.checkCollision.down === false || body2.checkCollision.up === false) { overlap = 0; } else { body1.touching.none = false; body1.touching.down = true; body2.touching.none = false; body2.touching.up = true; } } else if (body1.deltaY() < body2.deltaY()) { // Body1 is moving up and/or Body2 is moving down overlap = body1.y - body2.bottom; if ((-overlap > maxOverlap && !overlapOnly) || body1.checkCollision.up === false || body2.checkCollision.down === false) { overlap = 0; } else { body1.touching.none = false; body1.touching.up = true; body2.touching.none = false; body2.touching.down = true; } } // Resets the overlapY to zero if there is no overlap, or to the actual pixel value if there is body1.overlapY = overlap; body2.overlapY = overlap; return overlap; }; module.exports = GetOverlapY;