var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.tilemap('background', 'assets/maps/smb_bg.png', 'assets/maps/smb_bg.json', null, Phaser.Tilemap.JSON); game.load.tilemap('level1', 'assets/maps/smb_tiles.png', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.JSON); game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17); } var balls; var map; function create() { game.stage.backgroundColor = '#787878'; game.add.tilemap(0, 0, 'background'); map = game.add.tilemap(0, 0, 'level1'); map.setCollisionByIndex([9,10,11,14,15,16,18,19,22,23,24,32,37,38], true, true, true, true); balls = game.add.emitter(300, 50, 500); balls.bounce = 0.5; balls.makeParticles('balls', [0,1,2,3,4,5], 500, 1); balls.minParticleSpeed.setTo(-150, 150); balls.maxParticleSpeed.setTo(100, 100); balls.gravity = 8; balls.start(false, 5000, 50); game.add.tween(balls).to({ x: 4000 }, 7500, Phaser.Easing.Sinusoidal.InOut, true, 0, 1000, true); } function update() { game.physics.collide(balls, map); if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 8; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 8; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 8; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 8; } }