var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { // 37x45 is the size of each frame // There are 18 frames in the PNG - you can leave this value blank if the frames fill up the entire PNG, but in this case there are some // blank frames at the end, so we tell the loader how many to load game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); } function create() { var mummy = game.add.sprite(300, 200, 'mummy'); // Here we add a new animation called 'walk' // Because we didn't give any other parameters it's going to make an animation from all available frames in the 'mummy' sprite sheet mummy.animations.add('walk'); // And this starts the animation playing by using its key ("walk") // 30 is the frame rate (30fps) // true means it will loop when it finishes mummy.animations.play('walk', 20, true); }