/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(1920, 1920); myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png'); myGame.loader.load(); } var melon: Phaser.Sprite; function create() { // locked to the camera myGame.add.sprite(0, 0, 'grid'); melon = myGame.add.sprite(600, 650, 'melon'); melon.scrollFactor.setTo(1.5, 1.5); // scrolls x2 camera speed for (var i = 0; i < 100; i++) { var tempSprite = myGame.add.sprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'carrot'); tempSprite.scrollFactor.setTo(2, 2); } } function update() { myGame.camera.renderDebugInfo(32, 32); melon.renderDebugInfo(200, 32); if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { myGame.camera.focusOnXY(640, 640); } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { myGame.camera.focusOnXY(1234, 800); } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { myGame.camera.focusOnXY(50, 200); } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { myGame.camera.focusOnXY(1700, 1700); } } })();