var __extends = this.__extends || function (d, b) { function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var Phaser; (function (Phaser) { (function (Particles) { /// (function (Behaviours) { var RandomDrift = (function (_super) { __extends(RandomDrift, _super); function RandomDrift(driftX, driftY, delay, life, easing) { _super.call(this, life, easing); this.reset(driftX, driftY, delay); this.time = 0; this.name = "RandomDrift"; } RandomDrift.prototype.reset = function (driftX, driftY, delay, life, easing) { if (typeof life === "undefined") { life = null; } if (typeof easing === "undefined") { easing = null; } this.panFoce = new Phaser.Vec2(driftX, driftY); this.panFoce = this.normalizeForce(this.panFoce); this.delay = delay; if(life) { this.life = Particles.ParticleUtils.initValue(life, Infinity); this.easing = Particles.ParticleUtils.initValue(easing, Phaser.Easing.Linear.None); } }; RandomDrift.prototype.applyBehaviour = function (particle, time, index) { _super.prototype.applyBehaviour.call(this, particle, time, index); this.time += time; if(this.time >= this.delay) { particle.a.addXY(Particles.ParticleUtils.randomAToB(-this.panFoce.x, this.panFoce.x), Particles.ParticleUtils.randomAToB(-this.panFoce.y, this.panFoce.y)); this.time = 0; } }; return RandomDrift; })(Behaviours.Behaviour); Behaviours.RandomDrift = RandomDrift; })(Particles.Behaviours || (Particles.Behaviours = {})); var Behaviours = Particles.Behaviours; })(Phaser.Particles || (Phaser.Particles = {})); var Particles = Phaser.Particles; })(Phaser || (Phaser = {}));