/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(1920, 1920); myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png'); myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.load(); } var car; function create() { myGame.add.sprite(0, 0, 'grid'); car = myGame.add.sprite(400, 300, 'car'); myGame.camera.follow(car); myGame.onRenderCallback = render; } function update() { car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300)); } } function render() { myGame.camera.renderDebugInfo(32, 32); car.renderDebugInfo(200, 32); } })();