/** * * @class Phaser.TextureSource * @constructor * @param {object} source * @param {number} scaleMode */ export default class TextureSource { texture: any; compressionAlgorithm: any; resolution: number; readonly width: number; readonly height: number; image: any; scaleMode: any; premultipliedAlpha: boolean; mipmap: boolean; renderable: boolean; isPowerOf2: boolean; glTexture: any; glTextureIndex: number; glLastUsed: number; glDirty: boolean; constructor(texture: any, source: any); }