/** * Using Bresenham's line algorithm this will return an array of all coordinates on this line. * The start and end points are rounded before this runs as the algorithm works on integers. * * @method Phaser.Line#coordinatesOnLine * @param {number} [stepRate=1] - How many steps will we return? 1 = every coordinate on the line, 2 = every other coordinate, etc. * @param {array} [results] - The array to store the results in. If not provided a new one will be generated. * @return {array} An array of coordinates. */ export default function (line: any, stepRate: any, results: any): any;