import Circle from './Circle'; /** * Returns a uniformly distributed random point from anywhere within this Circle. * * @method Phaser.Circle#random * @param {Phaser.Point|object} [out] - A Phaser.Point, or any object with public x/y properties, that the values will be set in. * If no object is provided a new Phaser.Point object will be created. In high performance areas avoid this by re-using an existing object. * @return {Phaser.Point} An object containing the random point in its `x` and `y` properties. */ export default function (circle: Circle, out: any): any;