/// module Phaser { class Basic { constructor(game: Game); public _game: Game; public name: string; public ID: number; public isGroup: bool; public exists: bool; public active: bool; public visible: bool; public alive: bool; public ignoreDrawDebug: bool; public destroy(): void; public preUpdate(): void; public update(): void; public postUpdate(): void; public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): void; public kill(): void; public revive(): void; public toString(): string; } }