/** * @author Richard Davey * @copyright 2013-2024 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Random = require('../geom/circle/Random'); /** * Takes an array of Game Objects and positions them at random locations within the Circle. * * If you wish to pass a `Phaser.GameObjects.Circle` Shape to this function, you should pass its `geom` property. * * @function Phaser.Actions.RandomCircle * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Circle} circle - The Circle to position the Game Objects within. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var RandomCircle = function (items, circle) { for (var i = 0; i < items.length; i++) { Random(circle, items[i]); } return items; }; module.exports = RandomCircle;