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href="global.html#NONE">NONE</a> </li> <li class="class-depth-0"> <a href="global.html#off">off</a> </li> <li class="class-depth-0"> <a href="global.html#on">on</a> </li> <li class="class-depth-0"> <a href="global.html#once">once</a> </li> <li class="class-depth-0"> <a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a> </li> <li class="class-depth-2"> <a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.</a> </li> <li class="class-depth-0"> <a href="global.html#POINT">POINT</a> </li> <li class="class-depth-0"> <a href="global.html#POINTER">POINTER</a> </li> <li class="class-depth-0"> <a href="global.html#POLYGON">POLYGON</a> </li> <li class="class-depth-0"> <a href="global.html#PORTRAIT">PORTRAIT</a> </li> <li class="class-depth-0"> <a href="global.html#RECTANGLE">RECTANGLE</a> </li> <li class="class-depth-0"> <a 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href="global.html#stopImmediatePropagation">stopImmediatePropagation</a> </li> <li class="class-depth-0"> <a href="global.html#stopPropagation">stopPropagation</a> </li> <li class="class-depth-0"> <a href="global.html#TEXT">TEXT</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAP">TILEMAP</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a> </li> <li class="class-depth-0"> <a href="global.html#TILESPRITE">TILESPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_CENTER">TOP_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_LEFT">TOP_LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_RIGHT">TOP_RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#UP">UP</a> </li> <li class="class-depth-0"> <a href="global.html#VERSION">VERSION</a> </li> <li class="class-depth-0"> <a href="global.html#VERTICAL">VERTICAL</a> </li> <li class="class-depth-0"> <a href="global.html#VIDEO">VIDEO</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL">WEBGL</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a> </li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li> <li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li> <li class="class-depth-1"><a href="Phaser.World.html">World</a></li> <li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li> <li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li> <li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li> <li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li> <li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: Camera</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Camera </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="Camera"><span class="type-signature"></span>new Camera<span class="signature">(game, id, x, y, width, height)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A Camera is your view into the game world. It has a position and size and renders only those objects within its field of view.<br>The game automatically creates a single Stage sized camera on boot. Move the camera around the world with Phaser.Camera.x/y</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Game reference to the currently running game.</p></td> </tr> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Not being used at the moment, will be when Phaser supports multiple camera</p></td> </tr> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Position of the camera on the X axis</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Position of the camera on the Y axis</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The width of the view rectangle</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The height of the view rectangle</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-20">line 20</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id=".ENABLE_FX"><span class="type-signature"><static, constant> </span>ENABLE_FX<span class="type-signature"> :boolean</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-231">line 231</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".FOLLOW_LOCKON"><span class="type-signature"><static, constant> </span>FOLLOW_LOCKON<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-189">line 189</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".FOLLOW_PLATFORMER"><span class="type-signature"><static, constant> </span>FOLLOW_PLATFORMER<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-195">line 195</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".FOLLOW_TOPDOWN"><span class="type-signature"><static, constant> </span>FOLLOW_TOPDOWN<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-201">line 201</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".FOLLOW_TOPDOWN_TIGHT"><span class="type-signature"><static, constant> </span>FOLLOW_TOPDOWN_TIGHT<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-207">line 207</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".SHAKE_BOTH"><span class="type-signature"><static, constant> </span>SHAKE_BOTH<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-213">line 213</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".SHAKE_HORIZONTAL"><span class="type-signature"><static, constant> </span>SHAKE_HORIZONTAL<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-219">line 219</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".SHAKE_VERTICAL"><span class="type-signature"><static, constant> </span>SHAKE_VERTICAL<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-225">line 225</a> </dt> </dl> </dd> <dt> <h4 class="name " id="atLimit"><span class="type-signature"></span>atLimit<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Whether this camera is flush with the World Bounds or not.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-76">line 76</a> </dt> </dl> </dd> <dt> <h4 class="name " id="bounds"><span class="type-signature"></span>bounds<span class="type-signature"> :<a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span></h4> </dt> <dd> <div class="description"> <p>The Camera is bound to this Rectangle and cannot move outside of it. By default it is enabled and set to the size of the World.<br>The Rectangle can be located anywhere in the world and updated as often as you like. If you don't wish the Camera to be bound<br>at all then set this to null. The values can be anything and are in World coordinates, with 0,0 being the top-left of the world. The Rectangle in which the Camera is bounded. Set to null to allow for movement anywhere.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-54">line 54</a> </dt> </dl> </dd> <dt> <h4 class="name " id="deadzone"><span class="type-signature"></span>deadzone<span class="type-signature"> :<a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span></h4> </dt> <dd> <div class="description"> <p>Moving inside this Rectangle will not cause the camera to move.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-59">line 59</a> </dt> </dl> </dd> <dt> <h4 class="name " id="displayObject"><span class="type-signature"></span>displayObject<span class="type-signature"> :PIXI.DisplayObject</span></h4> </dt> <dd> <div class="description"> <p>The display object to which all game objects are added. Set by World.boot.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-87">line 87</a> </dt> </dl> </dd> <dt> <h4 class="name " id="fx"><span class="type-signature"><internal> </span>fx<span class="type-signature"> :<a href="Phaser.Graphics.html">Phaser.Graphics</a></span></h4> </dt> <dd> <div class="description"> <p>The Graphics object used to handle camera fx such as fade and flash.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-135">line 135</a> </dt> </dl> </dd> <dt> <h4 class="name " id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the currently running Game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-25">line 25</a> </dt> </dl> </dd> <dt> <h4 class="name " id="height"><span class="type-signature"></span>height<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets the cameras height.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-898">line 898</a> </dt> </dl> </dd> <dt> <h4 class="name " id="id"><span class="type-signature"></span>id<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>Reserved for future multiple camera set-ups.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-36">line 36</a> </dt> </dl> </dd> <dt> <h4 class="name " id="lerp"><span class="type-signature"></span>lerp<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4> </dt> <dd> <div class="description"> <p>The linear interpolation value to use when following a target.<br>The default values of 1 means the camera will instantly snap to the target coordinates.<br>A lower value, such as 0.1 means the camera will more slowly track the target, giving<br>a smooth transition. You can set the horizontal and vertical values independently, and also<br>adjust this value in real-time during your game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-109">line 109</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onFadeComplete"><span class="type-signature"></span>onFadeComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This signal is dispatched when the camera fade effect completes.<br>When the fade effect completes you will be left with the screen black (or whatever<br>color you faded to). In order to reset this call <code>Camera.resetFX</code>. This is called<br>automatically when you change State.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-128">line 128</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onFlashComplete"><span class="type-signature"></span>onFlashComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This signal is dispatched when the camera flash effect completes.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-119">line 119</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onShakeComplete"><span class="type-signature"></span>onShakeComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This signal is dispatched when the camera shake effect completes.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-114">line 114</a> </dt> </dl> </dd> <dt> <h4 class="name " id="position"><span class="type-signature"></span>position<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4> </dt> <dd> <div class="description"> <p>The Cameras position. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras xy position using Phaser.Point object.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-849">line 849</a> </dt> </dl> </dd> <dt> <h4 class="name " id="roundPx"><span class="type-signature"></span>roundPx<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>If a Camera has roundPx set to <code>true</code> it will call <code>view.floor</code> as part of its update loop, keeping its boundary to integer values. Set this to <code>false</code> to disable this from happening.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-71">line 71</a> </dt> </dl> </dd> <dt> <h4 class="name " id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4> </dt> <dd> <div class="description"> <p>The scale of the display object to which all game objects are added. Set by World.boot.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-92">line 92</a> </dt> </dl> </dd> <dt> <h4 class="name " id="shakeIntensity"><span class="type-signature"></span>shakeIntensity<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The Cameras shake intensity. Gets or sets the cameras shake intensity.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-920">line 920</a> </dt> </dl> </dd> <dt> <h4 class="name " id="target"><span class="type-signature"></span>target<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4> </dt> <dd> <div class="description"> <p>If the camera is tracking a Sprite, this is a reference to it, otherwise null.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-82">line 82</a> </dt> </dl> </dd> <dt> <h4 class="name " id="totalInView"><span class="type-signature"><readonly> </span>totalInView<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The total number of Sprites with <code>autoCull</code> set to <code>true</code> that are visible by this Camera.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-98">line 98</a> </dt> </dl> </dd> <dt> <h4 class="name " id="view"><span class="type-signature"></span>view<span class="type-signature"> :<a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span></h4> </dt> <dd> <div class="description"> <p>Camera view.<br>The view into the world we wish to render (by default the game dimensions).<br>The x/y values are in world coordinates, not screen coordinates, the width/height is how many pixels to render.<br>Sprites outside of this view are not rendered if Sprite.autoCull is set to <code>true</code>. Otherwise they are always rendered.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-45">line 45</a> </dt> </dl> </dd> <dt> <h4 class="name " id="visible"><span class="type-signature"></span>visible<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Whether this camera is visible or not.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-65">line 65</a> </dt> </dl> </dd> <dt> <h4 class="name " id="width"><span class="type-signature"></span>width<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets the cameras width.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-877">line 877</a> </dt> </dl> </dd> <dt> <h4 class="name " id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.World.html">Phaser.World</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the game world.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-30">line 30</a> </dt> </dl> </dd> <dt> <h4 class="name " id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras x position.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-799">line 799</a> </dt> </dl> </dd> <dt> <h4 class="name " id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras y position.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-824">line 824</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="checkBounds"><span class="type-signature"><internal> </span>checkBounds<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Method called to ensure the camera doesn't venture outside of the game world.<br>Called automatically by Camera.update.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-657">line 657</a> </dt> </dl> </dd> <dt> <h4 class="name " id="fade"><span class="type-signature"></span>fade<span class="signature">(<span class="optional">color</span>, <span class="optional">duration</span>, <span class="optional">force</span>)</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>This creates a camera fade effect. It works by filling the game with the<br>color specified, over the duration given, ending with a solid fill.</p> <p>You can use this for things such as transitioning to a new scene.</p> <p>The game will be left 'filled' at the end of this effect, likely obscuring<br>everything. In order to reset it you can call <code>Camera.resetFX</code> and it will clear the<br>fade. Or you can call <code>Camera.flash</code> with the same color as the fade, and it will<br>reverse the process, bringing the game back into view again.</p> <p>When the effect ends the signal Camera.onFadeComplete is dispatched.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>color</code></td> <td class="type"> <span class="param-type">numer</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0x000000 </td> <td class="description last"><p>The color the game will fade to. I.e. 0x000000 for black, 0xff0000 for red, etc.</p></td> </tr> <tr> <td class="name"><code>duration</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 500 </td> <td class="description last"><p>The duration of the fade in milliseconds.</p></td> </tr> <tr> <td class="name"><code>force</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If a camera flash or fade effect is already running and force is true it will replace the previous effect, resetting the duration.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>True if the effect was started, otherwise false.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-441">line 441</a> </dt> </dl> </dd> <dt> <h4 class="name " id="flash"><span class="type-signature"></span>flash<span class="signature">(<span class="optional">color</span>, <span class="optional">duration</span>, <span class="optional">force</span>)</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>This creates a camera flash effect. It works by filling the game with the solid fill<br>color specified, and then fading it away to alpha 0 over the duration given.</p> <p>You can use this for things such as hit feedback effects.</p> <p>When the effect ends the signal Camera.onFlashComplete is dispatched.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>color</code></td> <td class="type"> <span class="param-type">numer</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0xffffff </td> <td class="description last"><p>The color of the flash effect. I.e. 0xffffff for white, 0xff0000 for red, etc.</p></td> </tr> <tr> <td class="name"><code>duration</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 500 </td> <td class="description last"><p>The duration of the flash effect in milliseconds.</p></td> </tr> <tr> <td class="name"><code>force</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If a camera flash or fade effect is already running and force is true it will replace the previous effect, resetting the duration.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>True if the effect was started, otherwise false.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-401">line 401</a> </dt> </dl> </dd> <dt> <h4 class="name " id="focusOn"><span class="type-signature"></span>focusOn<span class="signature">(displayObject)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Move the camera focus on a display object instantly.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>displayObject</code></td> <td class="type"> <span class="param-type">any</span> </td> <td class="description last"><p>The display object to focus the camera on. Must have visible x/y properties.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-335">line 335</a> </dt> </dl> </dd> <dt> <h4 class="name " id="focusOnXY"><span class="type-signature"></span>focusOnXY<span class="signature">(x, y)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Move the camera focus on a location instantly.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>X position.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Y position.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-346">line 346</a> </dt> </dl> </dd> <dt> <h4 class="name " id="follow"><span class="type-signature"></span>follow<span class="signature">(target, <span class="optional">style</span>, <span class="optional">lerpX</span>, <span class="optional">lerpY</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Tell the camera which sprite to follow.</p> <p>You can set the follow type and a linear interpolation value.<br>Use low lerp values (such as 0.1) to automatically smooth the camera motion.</p> <p>If you find you're getting a slight "jitter" effect when following a Sprite it's probably to do with sub-pixel rendering of the Sprite position.<br>This can be disabled by setting <code>game.renderer.renderSession.roundPixels = true</code> to force full pixel rendering.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>target</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> | <span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span> | <span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The object you want the camera to track. Set to null to not follow anything.</p></td> </tr> <tr> <td class="name"><code>style</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>Leverage one of the existing "deadzone" presets. If you use a custom deadzone, ignore this parameter and manually specify the deadzone after calling follow().</p></td> </tr> <tr> <td class="name"><code>lerpX</code></td> <td class="type"> <span class="param-type">float</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>A value between 0 and 1. This value specifies the amount of linear interpolation to use when horizontally tracking the target. The closer the value to 1, the faster the camera will track.</p></td> </tr> <tr> <td class="name"><code>lerpY</code></td> <td class="type"> <span class="param-type">float</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>A value between 0 and 1. This value specifies the amount of linear interpolation to use when vertically tracking the target. The closer the value to 1, the faster the camera will track.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-269">line 269</a> </dt> </dl> </dd> <dt> <h4 class="name " id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Camera preUpdate. Sets the total view counter to zero.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-258">line 258</a> </dt> </dl> </dd> <dt> <h4 class="name " id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Resets the camera back to 0,0 and un-follows any object it may have been tracking.<br>Also immediately resets any camera effects that may have been running such as<br>shake, flash or fade.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-759">line 759</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resetFX"><span class="type-signature"></span>resetFX<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Resets any active FX, such as a fade or flash and immediately clears it.<br>Useful to calling after a fade in order to remove the fade from the Stage.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-779">line 779</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setBoundsToWorld"><span class="type-signature"></span>setBoundsToWorld<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Update the Camera bounds to match the game world.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-643">line 643</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setPosition"><span class="type-signature"></span>setPosition<span class="signature">(x, y)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A helper function to set both the X and Y properties of the camera at once<br>without having to use game.camera.x and game.camera.y.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>X position.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Y position.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-725">line 725</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setSize"><span class="type-signature"></span>setSize<span class="signature">(width, height)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Sets the size of the view rectangle given the width and height in parameters.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The desired width.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The desired height.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-745">line 745</a> </dt> </dl> </dd> <dt> <h4 class="name " id="shake"><span class="type-signature"></span>shake<span class="signature">(<span class="optional">intensity</span>, <span class="optional">duration</span>, <span class="optional">force</span>, <span class="optional">direction</span>, <span class="optional">shakeBounds</span>)</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>This creates a camera shake effect. It works by applying a random amount of additional<br>spacing on the x and y axis each frame. You can control the intensity and duration<br>of the effect, and if it should effect both axis or just one.</p> <p>When the shake effect ends the signal Camera.onShakeComplete is dispatched.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>intensity</code></td> <td class="type"> <span class="param-type">float</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0.05 </td> <td class="description last"><p>The intensity of the camera shake. Given as a percentage of the camera size representing the maximum distance that the camera can move while shaking.</p></td> </tr> <tr> <td class="name"><code>duration</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 500 </td> <td class="description last"><p>The duration of the shake effect in milliseconds.</p></td> </tr> <tr> <td class="name"><code>force</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If a camera shake effect is already running and force is true it will replace the previous effect, resetting the duration.</p></td> </tr> <tr> <td class="name"><code>direction</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> Phaser.Camera.SHAKE_BOTH </td> <td class="description last"><p>The directions in which the camera can shake. Either Phaser.Camera.SHAKE_BOTH, Phaser.Camera.SHAKE_HORIZONTAL or Phaser.Camera.SHAKE_VERTICAL.</p></td> </tr> <tr> <td class="name"><code>shakeBounds</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>Is the effect allowed to shake the camera beyond its bounds (if set?).</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>True if the shake effect was started, otherwise false.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-358">line 358</a> </dt> </dl> </dd> <dt> <h4 class="name " id="unfollow"><span class="type-signature"></span>unfollow<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Sets the Camera follow target to null, stopping it from following an object if it's doing so.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-324">line 324</a> </dt> </dl> </dd> <dt> <h4 class="name " id="update"><span class="type-signature"><internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The camera update loop. This is called automatically by the core game loop.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Camera.js.html">core/Camera.js</a>, <a href="src_core_Camera.js.html#sunlight-1-line-486">line 486</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a> on Fri Aug 26 2016 01:16:10 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>