/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @typedef {object} Phaser.Physics.Matter.Events.SleepStartEvent * * @property {any} source - The source object of the event. * @property {string} name - The name of the event. */ /** * The Matter Physics Sleep Start Event. * * This event is dispatched by a Matter Physics World instance when a Body goes to sleep. * * Listen to it from a Scene using: `this.matter.world.on('sleepstart', listener)`. * * @event Phaser.Physics.Matter.Events#SLEEP_START * * @param {Phaser.Physics.Matter.Events.SleepStartEvent} event - The Sleep Event object. * @param {MatterJS.Body} body - The body that has gone to sleep. */ module.exports = 'sleepstart';