var Phaser; (function (Phaser) { Phaser.VERSION = 'Phaser version 0.9.6'; Phaser.Point = (typeof Float32Array !== 'undefined') ? Float32Array : Array; Phaser.Vec2 = (typeof Float32Array !== 'undefined') ? Float32Array : Array; Phaser.Matrix = (typeof Float32Array !== 'undefined') ? Float32Array : Array; })(Phaser || (Phaser = {})); var Phaser; (function (Phaser) { (function (Geom2) { var Point = (function () { function Point() { } Point.prototype.add = function (a, b) { a[0] = b[0]; return a; }; return Point; })(); Geom2.Point = Point; })(Phaser.Geom2 || (Phaser.Geom2 = {})); var Geom2 = Phaser.Geom2; })(Phaser || (Phaser = {}));