/// /** * Phaser - Circle * * A Circle object is an area defined by its position, as indicated by its center point (x,y) and diameter. */ module Phaser { export class Circle { /** * Creates a new Circle object with the center coordinate specified by the x and y parameters and the diameter specified by the diameter parameter. If you call this function without parameters, a circle with x, y, diameter and radius properties set to 0 is created. * @class Circle * @constructor * @param {Number} [x] The x coordinate of the center of the circle. * @param {Number} [y] The y coordinate of the center of the circle. * @param {Number} [diameter] The diameter of the circle. * @return {Circle} This circle object **/ constructor(x: number = 0, y: number = 0, diameter: number = 0) { this.setTo(x, y, diameter); } private _diameter: number = 0; private _radius: number = 0; private _pos: Vector2; /** * The x coordinate of the center of the circle * @property x * @type Number **/ public x: number = 0; /** * The y coordinate of the center of the circle * @property y * @type Number **/ public y: number = 0; /** * The diameter of the circle. The largest distance between any two points on the circle. The same as the radius * 2. * @method diameter * @return {Number} **/ get diameter(): number { return this._diameter; } /** * The diameter of the circle. The largest distance between any two points on the circle. The same as the radius * 2. * @method diameter * @param {Number} The diameter of the circle. **/ set diameter(value: number) { if (value > 0) { this._diameter = value; this._radius = value * 0.5; } } /** * The radius of the circle. The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter. * @method radius * @return {Number} **/ get radius(): number { return this._radius; } /** * The radius of the circle. The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter. * @method radius * @param {Number} The radius of the circle. **/ set radius(value: number) { if (value > 0) { this._radius = value; this._diameter = value * 2; } } /** * The circumference of the circle. * @method circumference * @return {Number} **/ circumference(): number { return 2 * (Math.PI * this._radius); } /** * The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter. * @method bottom * @return {Number} **/ get bottom(): number { return this.y + this._radius; } /** * The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter. * @method bottom * @param {Number} The value to adjust the height of the circle by. **/ set bottom(value: number) { if (value < this.y) { this._radius = 0; this._diameter = 0; } else { this.radius = value - this.y; } } /** * The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property. * @method left * @return {Number} The x coordinate of the leftmost point of the circle. **/ get left(): number { return this.x - this._radius; } /** * The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property. * @method left * @param {Number} The value to adjust the position of the leftmost point of the circle by. **/ set left(value: number) { if (value > this.x) { this._radius = 0; this._diameter = 0; } else { this.radius = this.x - value; } } /** * The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property. * @method right * @return {Number} **/ get right(): number { return this.x + this._radius; } /** * The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property. * @method right * @param {Number} The amount to adjust the diameter of the circle by. **/ set right(value: number) { if (value < this.x) { this._radius = 0; this._diameter = 0; } else { this.radius = value - this.x; } } /** * The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter. * @method bottom * @return {Number} **/ get top(): number { return this.y - this._radius; } /** * The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter. * @method bottom * @param {Number} The amount to adjust the height of the circle by. **/ set top(value: number) { if (value > this.y) { this._radius = 0; this._diameter = 0; } else { this.radius = this.y - value; } } /** * Gets the area of this Circle. * @method area * @return {Number} This area of this circle. **/ get area(): number { if (this._radius > 0) { return Math.PI * this._radius * this._radius; } else { return 0; } } /** * Sets the members of Circle to the specified values. * @method setTo * @param {Number} x The x coordinate of the center of the circle. * @param {Number} y The y coordinate of the center of the circle. * @param {Number} diameter The diameter of the circle in pixels. * @return {Circle} This circle object **/ public setTo(x: number, y: number, diameter: number): Circle { this.x = x; this.y = y; this._diameter = diameter; this._radius = diameter * 0.5; return this; } /** * Determines whether or not this Circle object is empty. * @method empty * @return {Boolean} A value of true if the Circle objects diameter is less than or equal to 0; otherwise false. **/ get empty(): bool { return (this._diameter == 0); } /** * Sets all of the Circle objects properties to 0. A Circle object is empty if its diameter is less than or equal to 0. * @method setEmpty * @return {Circle} This Circle object **/ set empty(value: bool) { return this.setTo(0, 0, 0); } /** * Adjusts the location of the Circle object, as determined by its center coordinate, by the specified amounts. * @method offset * @param {Number} dx Moves the x value of the Circle object by this amount. * @param {Number} dy Moves the y value of the Circle object by this amount. * @return {Circle} This Circle object. **/ public offset(dx: number, dy: number): Circle { this.x += dx; this.y += dy; return this; } /** * Adjusts the location of the Circle object using a Point object as a parameter. This method is similar to the Circle.offset() method, except that it takes a Point object as a parameter. * @method offsetPoint * @param {Point} point A Point object to use to offset this Circle object. * @return {Circle} This Circle object. **/ public offsetPoint(point: Point): Circle { return this.offset(point.x, point.y); } /** * Returns a string representation of this object. * @method toString * @return {string} a string representation of the instance. **/ public toString(): string { return "[{Circle (x=" + this.x + " y=" + this.y + " diameter=" + this.diameter + " radius=" + this.radius + ")}]"; } } }