/// /// /// /// /// /// module Phaser { class AnimationManager { constructor(game: Game, parent: Sprite); private _game; private _parent; private _anims; private _frameIndex; private _frameData; public currentAnim: Animation; public currentFrame: Frame; public loadFrameData(frameData: FrameData): void; public add(name: string, frames?: any[], frameRate?: number, loop?: bool, useNumericIndex?: bool): void; private validateFrames(frames, useNumericIndex); public play(name: string, frameRate?: number, loop?: bool): void; public stop(name: string): void; public update(): void; public frameData : FrameData; public frameTotal : number; public frame : number; public frameName : string; } }