/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Moves each point (vertex) of a Triangle by a given offset, thus moving the entire Triangle by that offset. * * @function Phaser.Geom.Triangle.Offset * @since 3.0.0 * * @generic {Phaser.Geom.Triangle} O - [triangle,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to move. * @param {number} x - The horizontal offset (distance) by which to move each point. Can be positive or negative. * @param {number} y - The vertical offset (distance) by which to move each point. Can be positive or negative. * * @return {Phaser.Geom.Triangle} The modified Triangle. */ var Offset = function (triangle, x, y) { triangle.x1 += x; triangle.y1 += y; triangle.x2 += x; triangle.y2 += y; triangle.x3 += x; triangle.y3 += y; return triangle; }; module.exports = Offset;