# Version 3.85.0 - Itsuki - in development # New Features # WebGL Rendering Updates * `WebGLTextureWrapper.update` expanded: * `source` parameter is now type `?object`, so it can be used for anything that is valid in the constructor. * New `format` parameter can update the texture format. # Updates # Bug Fixes * The `activePointers` game config option is now the correct amount of touch input pointers set. Fix #6783 (thanks @samme) * The method `TextureManager.checkKey` will now return `false` if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane). ## Examples, Documentation, Beta Testing and TypeScript Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: