/// /// /// declare class SpineContainer extends Phaser.GameObjects.Container implements Phaser.GameObjects.Components.AlphaSingle, Phaser.GameObjects.Components.BlendMode, Phaser.GameObjects.Components.ComputedSize, Phaser.GameObjects.Components.Depth, Phaser.GameObjects.Components.Mask, Phaser.GameObjects.Components.Transform, Phaser.GameObjects.Components.Visible { constructor(scene: Phaser.Scene, pluginManager: SpinePlugin, x?: number, y?: number, children?: SpineGameObject[]); list: SpineGameObject[]; exclusive: boolean; maxSize: number; position: number; localTransform: Phaser.GameObjects.Components.TransformMatrix; scrollFactorX: number; scrollFactorY: number; readonly originX: number; readonly originY: number; readonly displayOriginX: number; readonly displayOriginY: number; setExclusive(value?: boolean): this; getBounds(output?: Phaser.Geom.Rectangle): Phaser.Geom.Rectangle; pointToContainer(source: object | Phaser.Geom.Point | Phaser.Math.Vector2, output?: object | Phaser.Geom.Point | Phaser.Math.Vector2): object | Phaser.Geom.Point | Phaser.Math.Vector2; getBoundsTransformMatrix(): Phaser.GameObjects.Components.TransformMatrix; add(child: SpineGameObject | SpineGameObject[]): this; addAt(child: SpineGameObject | SpineGameObject[], index?: number): this; getAt(index: number): SpineGameObject; getIndex(child: SpineGameObject): number; sort(property: string, handler?: Function): this; getByName(name: string): SpineGameObject; getRandom(startIndex?: number, length?: number): SpineGameObject; getFirst(property: string, value: any, startIndex?: number, endIndex?: number): SpineGameObject; getAll(property?: string, value?: any, startIndex?: number, endIndex?: number): SpineGameObject[]; count(property: string, value: any, startIndex?: number, endIndex?: number): number; swap(child1: SpineGameObject, child2: SpineGameObject): this; moveTo(child: SpineGameObject, index: number): this; remove(child: SpineGameObject | SpineGameObject[], destroyChild?: boolean): this; removeAt(index: number, destroyChild?: boolean): this; removeBetween(startIndex?: number, endIndex?: number, destroyChild?: boolean): this; removeAll(destroyChild?: boolean): this; bringToTop(child: SpineGameObject): this; sendToBack(child: SpineGameObject): this; moveUp(child: SpineGameObject): this; moveDown(child: SpineGameObject): this; reverse(): this; shuffle(): this; replace(oldChild: SpineGameObject, newChild: SpineGameObject, destroyChild?: boolean): this; exists(child: SpineGameObject): boolean; setAll(property: string, value: any, startIndex?: number, endIndex?: number): this; each(callback: Function, context?: object, ...args: any[]): this; iterate(callback: Function, context?: object, ...args: any[]): this; setScrollFactor(x: number, y?: number, updateChildren?: boolean): this; readonly length: number; readonly first: SpineGameObject; readonly last: SpineGameObject; readonly next: SpineGameObject; readonly previous: SpineGameObject; protected preDestroy(): void; clearAlpha(): this; setAlpha(value?: number): this; alpha: number; blendMode: Phaser.BlendModes | string; setBlendMode(value: string | Phaser.BlendModes): this; width: number; height: number; displayWidth: number; displayHeight: number; setSize(width: number, height: number): this; setDisplaySize(width: number, height: number): this; depth: number; setDepth(value: number): this; mask: Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask; setMask(mask: Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask): this; clearMask(destroyMask?: boolean): this; createBitmapMask(renderable?: Phaser.GameObjects.GameObject): Phaser.Display.Masks.BitmapMask; createGeometryMask(graphics?: Phaser.GameObjects.Graphics): Phaser.Display.Masks.GeometryMask; x: number; y: number; z: number; w: number; scale: number; scaleX: number; scaleY: number; angle: number; rotation: number; setPosition(x?: number, y?: number, z?: number, w?: number): this; setRandomPosition(x?: number, y?: number, width?: number, height?: number): this; setRotation(radians?: number): this; setAngle(degrees?: number): this; setScale(x: number, y?: number): this; setX(value?: number): this; setY(value?: number): this; setZ(value?: number): this; setW(value?: number): this; getLocalTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix; getWorldTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix; getParentRotation(): number; visible: boolean; setVisible(value: boolean): this; } declare interface SpineContainerConfig extends Phaser.Types.GameObjects.GameObjectConfig { x?: number; y?: number; children?: SpineGameObject | SpineGameObject[]; }