/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTilesWithin = require('./GetTilesWithin'); /** * Sets a collision callback for the given rectangular area (in tile coordinates) within the layer. * If a callback is already set for the tile index it will be replaced. Set the callback to null to * remove it. * * @function Phaser.Tilemaps.Components.SetTileLocationCallback * @private * @since 3.0.0 * * @param {integer} [tileX=0] - The left most tile index (in tile coordinates) to use as the origin of the area. * @param {integer} [tileY=0] - The top most tile index (in tile coordinates) to use as the origin of the area. * @param {integer} [width=max width based on tileX] - How many tiles wide from the `tileX` index the area will be. * @param {integer} [height=max height based on tileY] - How many tiles tall from the `tileY` index the area will be. * @param {function} callback - The callback that will be invoked when the tile is collided with. * @param {object} callbackContext - The context under which the callback is called. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ var SetTileLocationCallback = function (tileX, tileY, width, height, callback, callbackContext, layer) { var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer); for (var i = 0; i < tiles.length; i++) { tiles[i].setCollisionCallback(callback, callbackContext); } }; module.exports = SetTileLocationCallback;