/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns an object containing dimensions of the Text object. * * @function Phaser.GameObjects.GetTextSize * @since 3.0.0 * * @param {Phaser.GameObjects.Text} text - The Text object to calculate the size from. * @param {Phaser.Types.GameObjects.Text.TextMetrics} size - The Text metrics to use when calculating the size. * @param {string[]} lines - The lines of text to calculate the size from. * * @return {Phaser.Types.GameObjects.Text.GetTextSizeObject} An object containing dimensions of the Text object. */ var GetTextSize = function (text, size, lines) { var canvas = text.canvas; var context = text.context; var style = text.style; var lineWidths = []; var maxLineWidth = 0; var drawnLines = lines.length; if (style.maxLines > 0 && style.maxLines < lines.length) { drawnLines = style.maxLines; } style.syncFont(canvas, context); // Text Width for (var i = 0; i < drawnLines; i++) { var lineWidth = style.strokeThickness; lineWidth += context.measureText(lines[i]).width; // Adjust for wrapped text if (style.wordWrap) { lineWidth -= context.measureText(' ').width; } lineWidths[i] = Math.ceil(lineWidth); maxLineWidth = Math.max(maxLineWidth, lineWidths[i]); } // Text Height var lineHeight = size.fontSize + style.strokeThickness; var height = lineHeight * drawnLines; var lineSpacing = text.lineSpacing; // Adjust for line spacing if (drawnLines > 1) { height += lineSpacing * (drawnLines - 1); } return { width: maxLineWidth, height: height, lines: drawnLines, lineWidths: lineWidths, lineSpacing: lineSpacing, lineHeight: lineHeight }; }; module.exports = GetTextSize;