/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Arc = require('./Arc'); var GameObjectFactory = require('../../GameObjectFactory'); /** * Creates a new Arc Shape Game Object and adds it to the Scene. * * Note: This method will only be available if the Arc Game Object has been built into Phaser. * * The Arc Shape is a Game Object that can be added to a Scene, Group or Container. You can * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling * it for input or physics. It provides a quick and easy way for you to render this shape in your * game without using a texture, while still taking advantage of being fully batched in WebGL. * * This shape supports both fill and stroke colors. * * When it renders it displays an arc shape. You can control the start and end angles of the arc, * as well as if the angles are winding clockwise or anti-clockwise. With the default settings * it renders as a complete circle. By changing the angles you can create other arc shapes, * such as half-circles. * * @method Phaser.GameObjects.GameObjectFactory#arc * @since 3.13.0 * * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {number} [radius=128] - The radius of the arc. * @param {number} [startAngle=0] - The start angle of the arc, in degrees. * @param {number} [endAngle=360] - The end angle of the arc, in degrees. * @param {boolean} [anticlockwise=false] - The winding order of the start and end angles. * @param {number} [fillColor] - The color the arc will be filled with, i.e. 0xff0000 for red. * @param {number} [fillAlpha] - The alpha the arc will be filled with. You can also set the alpha of the overall Shape using its `alpha` property. * * @return {Phaser.GameObjects.Arc} The Game Object that was created. */ GameObjectFactory.register('arc', function (x, y, radius, startAngle, endAngle, anticlockwise, fillColor, fillAlpha) { return this.displayList.add(new Arc(this.scene, x, y, radius, startAngle, endAngle, anticlockwise, fillColor, fillAlpha)); }); /** * Creates a new Circle Shape Game Object and adds it to the Scene. * * A Circle is an Arc with no defined start and end angle, making it render as a complete circle. * * Note: This method will only be available if the Arc Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#circle * @since 3.13.0 * * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {number} [radius=128] - The radius of the circle. * @param {number} [fillColor] - The color the circle will be filled with, i.e. 0xff0000 for red. * @param {number} [fillAlpha] - The alpha the circle will be filled with. You can also set the alpha of the overall Shape using its `alpha` property. * * @return {Phaser.GameObjects.Arc} The Game Object that was created. */ GameObjectFactory.register('circle', function (x, y, radius, fillColor, fillAlpha) { return this.displayList.add(new Arc(this.scene, x, y, radius, 0, 360, false, fillColor, fillAlpha)); });