/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Layer#renderCanvas * @since 3.50.0 * @private * * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.GameObjects.Layer} layer - The Game Object being rendered in this call. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. */ var LayerCanvasRenderer = function (renderer, layer, camera) { var children = layer.list; if (children.length === 0) { return; } layer.depthSort(); var layerHasBlendMode = (layer.blendMode !== -1); if (!layerHasBlendMode) { // If Layer is SKIP_TEST then set blend mode to be Normal renderer.setBlendMode(0); } var alpha = layer._alpha; if (layer.mask) { layer.mask.preRenderCanvas(renderer, null, camera); } for (var i = 0; i < children.length; i++) { var child = children[i]; if (!child.willRender(camera)) { continue; } var childAlpha = child.alpha; if (!layerHasBlendMode && child.blendMode !== renderer.currentBlendMode) { // If Layer doesn't have its own blend mode, then a child can have one renderer.setBlendMode(child.blendMode); } // Set parent values child.setAlpha(childAlpha * alpha); // Render child.renderCanvas(renderer, child, camera); // Restore original values child.setAlpha(childAlpha); } if (layer.mask) { layer.mask.postRenderCanvas(renderer); } }; module.exports = LayerCanvasRenderer;