/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GetValue = require('../../utils/object/GetValue'); /** * Parses a Retro Font configuration object so you can pass it to the BitmapText constructor * and create a BitmapText object using a fixed-width retro font. * * @function Phaser.GameObjects.RetroFont.Parse * @since 3.0.0 * * @param {Phaser.Scene} scene - A reference to the Phaser Scene. * @param {Phaser.GameObjects.RetroFont.Config} config - The font configuration object. */ var ParseRetroFont = function (scene, config) { var w = config.width; var h = config.height; var cx = Math.floor(w / 2); var cy = Math.floor(h / 2); var letters = GetValue(config, 'chars', ''); if (letters === '') { return; } var key = GetValue(config, 'image', ''); var offsetX = GetValue(config, 'offset.x', 0); var offsetY = GetValue(config, 'offset.y', 0); var spacingX = GetValue(config, 'spacing.x', 0); var spacingY = GetValue(config, 'spacing.y', 0); var charsPerRow = GetValue(config, 'charsPerRow', null); if (charsPerRow === null) { charsPerRow = scene.sys.textures.getFrame(key).width / w; if (charsPerRow > letters.length) { charsPerRow = letters.length; } } var x = offsetX; var y = offsetY; var data = { retroFont: true, font: key, size: w, lineHeight: h, chars: {} }; var r = 0; for (var i = 0; i < letters.length; i++) { // var node = letters[i]; var charCode = letters.charCodeAt(i); data.chars[charCode] = { x: x, y: y, width: w, height: h, centerX: cx, centerY: cy, xOffset: 0, yOffset: 0, xAdvance: w, data: {}, kerning: {} }; r++; if (r === charsPerRow) { r = 0; x = offsetX; y += h + spacingY; } else { x += w + spacingX; } } var entry = { data: data, frame: null, texture: key }; return entry; }; module.exports = ParseRetroFont;