/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var COLLIDES = require('./COLLIDES'); var Events = require('./events'); var SeparateX = require('./SeparateX'); var SeparateY = require('./SeparateY'); /** * Impact Physics Solver * * @function Phaser.Physics.Impact.Solver * @fires Phaser.Physics.Impact.Events#COLLIDE * @since 3.0.0 * * @param {Phaser.Physics.Impact.World} world - The Impact simulation to run the solver in. * @param {Phaser.Physics.Impact.Body} bodyA - The first body in the collision. * @param {Phaser.Physics.Impact.Body} bodyB - The second body in the collision. */ var Solver = function (world, bodyA, bodyB) { var weak = null; if (bodyA.collides === COLLIDES.LITE || bodyB.collides === COLLIDES.FIXED) { weak = bodyA; } else if (bodyB.collides === COLLIDES.LITE || bodyA.collides === COLLIDES.FIXED) { weak = bodyB; } if (bodyA.last.x + bodyA.size.x > bodyB.last.x && bodyA.last.x < bodyB.last.x + bodyB.size.x) { if (bodyA.last.y < bodyB.last.y) { SeparateY(world, bodyA, bodyB, weak); } else { SeparateY(world, bodyB, bodyA, weak); } bodyA.collideWith(bodyB, 'y'); bodyB.collideWith(bodyA, 'y'); world.emit(Events.COLLIDE, bodyA, bodyB, 'y'); } else if (bodyA.last.y + bodyA.size.y > bodyB.last.y && bodyA.last.y < bodyB.last.y + bodyB.size.y) { if (bodyA.last.x < bodyB.last.x) { SeparateX(world, bodyA, bodyB, weak); } else { SeparateX(world, bodyB, bodyA, weak); } bodyA.collideWith(bodyB, 'x'); bodyB.collideWith(bodyA, 'x'); world.emit(Events.COLLIDE, bodyA, bodyB, 'x'); } }; module.exports = Solver;