/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Impact Body Scale component. * Should be applied as a mixin. * * @namespace Phaser.Physics.Impact.Components.BodyScale * @since 3.0.0 */ var BodyScale = { /** * Sets the size of the physics body. * * @method Phaser.Physics.Impact.Components.BodyScale#setBodySize * @since 3.0.0 * * @param {number} width - The width of the body in pixels. * @param {number} [height=width] - The height of the body in pixels. * * @return {this} This Game Object. */ setBodySize: function (width, height) { if (height === undefined) { height = width; } this.body.size.x = Math.round(width); this.body.size.y = Math.round(height); return this; }, /** * Sets the scale of the physics body. * * @method Phaser.Physics.Impact.Components.BodyScale#setBodyScale * @since 3.0.0 * * @param {number} scaleX - The horizontal scale of the body. * @param {number} [scaleY] - The vertical scale of the body. If not given, will use the horizontal scale value. * * @return {this} This Game Object. */ setBodyScale: function (scaleX, scaleY) { if (scaleY === undefined) { scaleY = scaleX; } var gameObject = this.body.gameObject; if (gameObject) { gameObject.setScale(scaleX, scaleY); return this.setBodySize(gameObject.width * gameObject.scaleX, gameObject.height * gameObject.scaleY); } else { return this.setBodySize(this.body.size.x * scaleX, this.body.size.y * scaleY); } } }; module.exports = BodyScale;