Richard Davey
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146745057a
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Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp .
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2018-11-29 23:33:54 +00:00 |
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Richard Davey
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52cfd5b4d6
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Update CHANGELOG.md
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2018-11-29 13:44:53 +00:00 |
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Richard Davey
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2eb5fb6794
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You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will.
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2018-11-29 13:44:51 +00:00 |
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Richard Davey
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1b28080575
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Added pointerupoutside and pointerdownoutside events.
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2018-11-29 13:44:42 +00:00 |
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Richard Davey
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5b5b83d269
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Added downElement and upElement properties
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2018-11-29 13:44:18 +00:00 |
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Richard Davey
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068124b739
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Added sceneManager property.
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2018-11-29 13:43:44 +00:00 |
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Richard Davey
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a065bf1b46
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Added global touchstart handler.
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2018-11-29 13:42:40 +00:00 |
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Richard Davey
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b8f7ecb317
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Removed Vec2 and added global handlers with capture tests.
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2018-11-29 13:42:26 +00:00 |
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Richard Davey
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f3488b0d7c
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Undid CSS background style
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2018-11-28 15:51:31 +00:00 |
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Richard Davey
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fafc597b4c
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Added fillRect back in for non-transparent canvas
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2018-11-28 15:49:24 +00:00 |
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Richard Davey
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299a3d108c
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Fixed custom environment logic
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2018-11-28 15:47:06 +00:00 |
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Richard Davey
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171191e1d8
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Added Camera centerOnX and centerOnY methods.
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2018-11-28 13:24:29 +00:00 |
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Richard Davey
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f8cd23766e
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Update CHANGELOG.md
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2018-11-28 13:13:46 +00:00 |
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Richard Davey
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f2de618b24
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Touch Manager will now handle focus events as well.
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2018-11-28 13:13:44 +00:00 |
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Richard Davey
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5623515c41
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Mouse Manager will track over and out states and auto focus.
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2018-11-28 13:13:25 +00:00 |
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Richard Davey
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4b50065dfd
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Touch Manager will track over and out canvas states.
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2018-11-28 13:11:13 +00:00 |
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Richard Davey
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4a312f16db
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Input Plugin will now emit a gameover or gameout event and has an isOver property.
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2018-11-28 13:10:54 +00:00 |
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Richard Davey
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0d2197d9f7
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Added new isOver property and method handlers.
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2018-11-28 13:10:25 +00:00 |
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Richard Davey
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5b6920c577
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Vis handler no longer responsible for focus or isOver events.
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2018-11-28 13:10:05 +00:00 |
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Richard Davey
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09bd56bd8e
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Removed Game.isOver property
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2018-11-28 13:09:48 +00:00 |
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Richard Davey
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74798cf206
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Typo
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2018-11-28 08:41:03 +00:00 |
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Richard Davey
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30972f4528
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Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera.
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2018-11-27 17:16:03 +00:00 |
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Richard Davey
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052da6e40c
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lint fix
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2018-11-27 14:04:19 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Ken Sleebos | Adwise - Your Digital Brain
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0b7096887c
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Fix for from/to in PathFollower.js
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2018-11-27 10:36:57 +01:00 |
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Richard Davey
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91e4a91c5a
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Added GetNearestPoint and GetShortestDistance methods
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2018-11-27 00:42:37 +00:00 |
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Richard Davey
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2c78c22112
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Geom.Intersects.PointToLine has a new optional argument lineThickness (which defaults to 1). This allows you to determine if the point intersects a line of a given thickness, where the line-ends are circular (not square)
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2018-11-26 23:28:07 +00:00 |
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Richard Davey
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524892f095
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Fixed angle value and facing direction
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2018-11-26 15:42:53 +00:00 |
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Richard Davey
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a74616b090
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Added getDistanceX and getDistanceY
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2018-11-26 15:35:18 +00:00 |
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Richard Davey
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41e64b9f53
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Added time property, getDistance, getDuration and getAngle.
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2018-11-26 13:11:24 +00:00 |
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Richard Davey
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d2cb4a4006
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Pass the time to Pointer.reset
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2018-11-26 13:10:54 +00:00 |
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Richard Davey
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b437efa642
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Removed un-used function
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2018-11-26 11:29:13 +00:00 |
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Richard Davey
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449c6a3ca5
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Update CHANGELOG.md
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2018-11-26 11:28:24 +00:00 |
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Richard Davey
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f51de18bb2
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Updated docs and added quick bail-out clause
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2018-11-26 11:27:02 +00:00 |
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Richard Davey
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93a76475ea
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The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate . This has now been corrected. Fix #4185
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2018-11-26 11:13:25 +00:00 |
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Richard Davey
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d596fbd8c0
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Added distance property.
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2018-11-24 13:04:14 +00:00 |
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Richard Davey
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f6efccb29a
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Added motionFactor property.
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2018-11-24 12:52:20 +00:00 |
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Richard Davey
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c32a69acaf
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Added midPoint and updateMotion calculations
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2018-11-24 12:47:19 +00:00 |
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Richard Davey
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0f97be3624
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Restored pointer smoothing
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2018-11-24 12:47:01 +00:00 |
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Richard Davey
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390f34c8d9
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Removed test code
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2018-11-24 12:46:49 +00:00 |
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Richard Davey
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51a9b3bd4a
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Recording positon tests
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2018-11-23 19:06:59 +00:00 |
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Richard Davey
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21fa1960f3
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Testing delta store
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2018-11-23 19:06:47 +00:00 |
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Richard Davey
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b9fb1ddbf4
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Added call to updateMotion
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2018-11-23 18:58:13 +00:00 |
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Richard Davey
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64d2b26398
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Tidied up the control flow
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2018-11-23 18:58:01 +00:00 |
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Richard Davey
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1650857878
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Removed debug tests
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2018-11-23 16:26:49 +00:00 |
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Richard Davey
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370ccb6854
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Removed debug properties.
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2018-11-23 16:25:31 +00:00 |
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Richard Davey
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69a0dcc9cf
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Remove debug data.
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2018-11-23 16:23:47 +00:00 |
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Richard Davey
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4681bb888d
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Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events.
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2018-11-23 16:20:26 +00:00 |
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Richard Davey
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50a167a960
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Fixed issue with seamless delta reset and moved frame increment to below callback
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2018-11-23 16:19:44 +00:00 |
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Richard Davey
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19a0638fb3
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Added Game.getFrame and Game.getTime methods.
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2018-11-23 16:19:18 +00:00 |
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