Michael Hadley
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92fb2a9c21
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Update MatterTileBody to use latest Tile API
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2018-01-25 13:49:28 -06:00 |
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Michael Hadley
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a6556e9364
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Expose Phaser.Physics.Matter.TileBody
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2018-01-25 13:48:47 -06:00 |
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Michael Hadley
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ccdad43920
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Matter world and factory methods for creating a tile body
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2018-01-21 12:53:48 -06:00 |
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Michael Hadley
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348da8c81e
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MatterTileBody: wrapper around a Tile that provides access to a matter body
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2018-01-21 12:53:27 -06:00 |
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Richard Davey
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d46662cd46
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
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Richard Davey
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2deb9edc9e
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
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Richard Davey
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5a333bc2fd
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Updated to new Plugin format, removed injection and mapping
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2018-01-18 05:18:09 +00:00 |
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Richard Davey
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108b6bd2a3
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Events call the world directly, avoids an unnecessary function jump.
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2018-01-17 15:28:53 +00:00 |
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Richard Davey
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f41d016c9f
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Moved Matter over to use the plugin system.
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2018-01-17 15:22:16 +00:00 |
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Richard Davey
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f00f467eec
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Matter now using new EventEmitter.
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2018-01-12 18:59:11 +00:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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