Richard Davey
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ee96c4d352
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Fixed missing diff value
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2017-09-09 04:28:05 +01:00 |
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Richard Davey
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8d07bffc3b
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Tweens now carry over the elapsed difference for more accurate timing for repeats and yoyos
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2017-09-09 04:18:12 +01:00 |
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Richard Davey
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e61889f49a
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Added gamepads to Device feature test
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2017-09-09 03:28:38 +01:00 |
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Richard Davey
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f98bbc12d8
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Added the new Gamepad Input classes
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2017-09-09 03:17:13 +01:00 |
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Richard Davey
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e3334e5904
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Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
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2017-09-08 17:16:54 +01:00 |
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Richard Davey
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abaa8d6509
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Fixed DataStore
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2017-09-08 02:41:00 +01:00 |
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Richard Davey
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873ad4f0e5
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onLoop should be called before ResetTweenData
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2017-09-08 02:40:52 +01:00 |
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Richard Davey
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d8e08406ea
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GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
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2017-09-08 01:59:53 +01:00 |
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Richard Davey
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62cdad7114
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Added startToCurrent argument to Tween.updateTo.
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2017-09-07 23:56:35 +01:00 |
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Richard Davey
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206f6b1271
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Added Tween.restart and stopped the manager adding the same tween twice
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2017-09-07 23:47:46 +01:00 |
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Richard Davey
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a2d96f52e4
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Tween.updateTo added. You can also restart a Tween and play it as many times as needed by calling Play.
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2017-09-07 22:57:21 +01:00 |
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Richard Davey
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9bc448341e
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Added x/y getters to input manager for quick (if limited) access
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2017-09-07 22:26:53 +01:00 |
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Richard Davey
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fb8b428f64
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Added hasTarget method. Also you cannot add a Tween into a Timeline already playing.
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2017-09-07 16:52:57 +01:00 |
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Richard Davey
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1de0242fc7
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Timeline onStarts fire when offset expires.
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2017-09-07 15:40:57 +01:00 |
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Richard Davey
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6fe38a1c51
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Empty Timelines no long return null.
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2017-09-07 15:40:38 +01:00 |
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Richard Davey
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b0e6d880dd
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Removed onRefresh and swapped for the more concise and powerful getStart and getEnd property callbacks
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2017-09-04 04:08:12 +01:00 |
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Richard Davey
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b7520ab265
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onRefresh working properly (considering renaming though)
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2017-09-04 02:06:55 +01:00 |
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Richard Davey
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97a7de6f3f
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Made TweenData.start hooked to onRefresh - testing need for startCache now
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2017-09-04 00:57:11 +01:00 |
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Richard Davey
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3af861bce3
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Timeline sets the parent and boolean
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2017-09-04 00:56:33 +01:00 |
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Richard Davey
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5896b42711
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Modified arguments
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2017-09-04 00:56:14 +01:00 |
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Richard Davey
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39ae7d46cd
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Updated parent argument
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2017-09-04 00:56:00 +01:00 |
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Richard Davey
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8ced58da32
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Added onRefresh callback
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2017-09-04 00:55:42 +01:00 |
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Richard Davey
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f7ea161c11
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Removed Tween.startAt property as it's no longer needed
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2017-09-03 23:18:52 +01:00 |
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Richard Davey
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2dcc5672cd
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Tweens added to a Timeline use that for the timescale
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2017-09-03 22:42:49 +01:00 |
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Richard Davey
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9d6f7bce08
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Removed endCache and made value dynamic, so it can be changed every repeat
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2017-09-02 04:03:53 +01:00 |
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Richard Davey
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3c890055d3
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Removed LoadValues as it's not used
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2017-09-02 04:03:10 +01:00 |
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Richard Davey
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90426403ff
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Timeline callbacks added and working along with loop and delays
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2017-09-02 03:16:59 +01:00 |
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Richard Davey
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0bdfeb20df
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Fixed bug that caused Tween.totalDuration to be calculated incorrectly with repeat values
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2017-09-02 00:37:34 +01:00 |
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Richard Davey
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038f4fd0cb
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Removed parent property as no longer needed and fixed GameObject.destroy
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2017-09-01 19:47:26 +01:00 |
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Richard Davey
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30f054d734
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Tidying up.
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2017-09-01 18:08:10 +01:00 |
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Richard Davey
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6e611e9756
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Tween Timelines are now operational with absolute and relative offset support.
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2017-09-01 17:51:51 +01:00 |
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Richard Davey
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44c88a8e3f
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Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5
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2017-09-01 00:54:15 +01:00 |
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Richard Davey
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69376bf90f
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Working through canvas flip origin bug.
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2017-08-31 17:26:39 +01:00 |
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Richard Davey
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8bd0affba7
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Fixed setFlipY.
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2017-08-31 16:14:58 +01:00 |
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photonstorm
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5725e43131
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Tidying up the Tween Manager, ready for Timelines.
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2017-08-31 15:11:04 +01:00 |
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Richard Davey
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d3ffd68ac1
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Preparing for Timeline
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2017-08-31 00:46:38 +01:00 |
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Richard Davey
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3539cae9bb
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Removed old comment
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2017-08-30 23:56:29 +01:00 |
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Richard Davey
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a4b357050d
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You can pass in the config object as the children argument to a Group
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2017-08-30 23:56:18 +01:00 |
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photonstorm
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fd45182bde
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Debug drawing now happens after collision solver.
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2017-08-30 15:50:27 +01:00 |
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Richard Davey
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48db06febd
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Merge pull request #3042 from GGAlanSmithee/casing
fix casing on components import statement
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2017-08-29 13:58:46 +01:00 |
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Felipe Alfonso
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de35793fda
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Dynamic Tilemap Canvas Renderer
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2017-08-24 23:46:33 -03:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Felipe Alfonso
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7e957d5cb6
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bruteforce tilemap canvas rendering
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2017-08-22 20:26:17 -03:00 |
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Felipe Alfonso
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6218c05f37
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Fixed texfile loader
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2017-08-22 17:44:40 -03:00 |
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Alan Smithee
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70cbd07b1b
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fix casing on components import statement
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2017-08-21 18:16:19 +00:00 |
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Felipe Alfonso
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5d52bd956b
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Fix for StaticTilemap after defining vertex attributes
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2017-08-18 13:17:48 -03:00 |
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photonstorm
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a734b74ca7
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Removed debug work.
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2017-08-18 17:01:51 +01:00 |
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photonstorm
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e35524a1f5
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Added setCollisionMap method.
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2017-08-18 16:47:17 +01:00 |
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Felipe Alfonso
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17c24ef586
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Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Richard Davey
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d993056c5d
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Fixed isActive bug
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2017-08-18 02:59:32 +01:00 |
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