Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Felipe Alfonso
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c3eb8bff3b
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StaticTilemap position + scrollFactor
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2017-06-09 11:43:09 -04:00 |
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photonstorm
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22875376b7
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Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
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2017-06-08 17:15:02 +01:00 |
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photonstorm
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a836c894e6
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Canvas Renderer now respects and applies ScaleMode.
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2017-06-08 15:04:49 +01:00 |
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Richard Davey
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2cc3a391c4
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WebGL createTexture respects config.pixelArt setting
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2017-06-08 00:13:34 +01:00 |
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Felipe Alfonso
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dc035ddaab
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Tilemap Rendering
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2017-06-01 17:05:50 -04:00 |
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Felipe Alfonso
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d19d1f6b8d
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Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
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Felipe Alfonso
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73ff899ce2
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vertex color and alpha properties
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2017-05-22 15:29:27 -04:00 |
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Felipe Alfonso
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30ea09f0b0
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Fixed issue with setting wrapping mode on textures
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2017-05-22 10:44:05 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Felipe Alfonso
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22bc09dfd2
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Fixed index offset
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2017-05-18 16:52:45 -04:00 |
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Felipe Alfonso
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7b0370c57b
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Added index offset to allow mesh batching
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2017-05-18 16:44:00 -04:00 |
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Felipe Alfonso
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49bcb5829b
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Added mesh rendering detection
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2017-05-18 16:23:59 -04:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Felipe Alfonso
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198fc359f7
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Mesh WebGL Renderer
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2017-05-17 12:12:17 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Felipe Alfonso
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7477eb5cf9
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Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
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Felipe Alfonso
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70802cedcb
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upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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6511b4b0d5
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Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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12d3771c0a
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Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Felipe Alfonso
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e6fefdab24
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Using canvas buffer for generating tile texture
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2017-04-28 15:10:32 -03:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Felipe Alfonso
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3c476ae26b
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Fixed EffectRenderer
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2017-04-20 21:25:31 -03:00 |
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Felipe Alfonso
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1742ec0f12
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RenderPass Update
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2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
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fd4d25a3b6
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RenderPass update
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2017-04-18 19:15:10 -03:00 |
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Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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d08e23f4f4
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Reset renderTarget to null when rendering camera effects
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2017-04-10 16:15:18 -03:00 |
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Felipe Alfonso
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0370ebf15e
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Fixed clearing render target issue
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2017-04-07 02:06:55 -03:00 |
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Felipe Alfonso
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b1b184aed4
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render target dimensions don't affect viewport
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2017-04-07 01:34:35 -03:00 |
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Felipe Alfonso
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e83db4445f
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Fixed issue with attribute order on osx and ios
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2017-04-07 01:23:44 -03:00 |
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Felipe Alfonso
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511781bdb0
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More granular errors and warnings
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2017-04-07 00:42:06 -03:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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63a614ef74
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fixed issues with Text rendering
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2017-04-06 14:40:43 -03:00 |
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Felipe Alfonso
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aa8f0820c0
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Resource clean up and adapted batches to allow shader swapping
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2017-04-05 19:01:44 -03:00 |
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Felipe Alfonso
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85a3830f1a
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Shader resource creation added to webgl renderer
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2017-04-05 14:59:59 -03:00 |
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Felipe Alfonso
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0fedb3b390
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Fixed RGB and alpa per point on a path
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2017-03-29 20:44:07 -03:00 |
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Felipe Alfonso
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a1b6978b8e
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Sprite Batch now handles alpha
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2017-03-28 11:20:53 -03:00 |
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Felipe Alfonso
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58e4912633
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Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
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0cdb150357
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Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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22154d905d
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Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Felipe Alfonso
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d0de931c93
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per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Felipe Alfonso
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fd71283e1d
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fixed issue with canvas draw image and camera scroll
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2017-03-15 14:25:52 -03:00 |
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Felipe Alfonso
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400b18b5ce
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Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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Felipe Alfonso
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b8f0b3357d
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Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Felipe Alfonso
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9ed1216ad6
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line rendering
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2017-03-07 01:29:51 -03:00 |
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Felipe Alfonso
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d6f07973b2
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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