Zeke Chan
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5e7a8aeb01
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Update RenderTarget.js
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2024-07-05 14:31:06 +08:00 |
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Zeke Chan
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49c32ba5c5
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Added clear area functionality
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2024-07-04 14:56:06 +08:00 |
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Richard Davey
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1f8276ac76
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
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Ben Richards
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842d666ebf
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Use and document WebGLFramebufferWrapper.
Also tweak WebGLTextureWrapper to have more standard destroyers
in itself and WebGLRenderer.
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2024-01-29 14:53:23 +13:00 |
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Ben Richards
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b591c3674a
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Document usage of WebGLTextureWrapper in place of WebGLTexture .
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2024-01-29 11:47:39 +13:00 |
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Richard Davey
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0b32610e56
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
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Richard Davey
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5aa409e8f3
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RenderTarget.willResize is a new method that will return true if the Render Target will be resized as a result of the new given width and height values.
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2023-11-03 19:02:20 +00:00 |
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Richard Davey
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758db68d1a
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Remove event handler first
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2023-10-12 15:22:26 +01:00 |
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Richard Davey
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3e075bf018
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Added forceClamp parameter
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2023-03-27 17:48:27 +01:00 |
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Richard Davey
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27553a029b
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Call clearStencilMask
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2023-03-16 21:56:46 +00:00 |
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Richard Davey
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d28863c986
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Removed the logs and now zero the stencil upon bind
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2023-03-14 19:42:09 +00:00 |
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Richard Davey
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4ce142c25b
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Working through fbo debugging
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2023-03-03 13:41:57 +00:00 |
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Richard Davey
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4877efbe36
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Added hasDepthBuffer property
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2023-03-02 18:46:16 +00:00 |
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Richard Davey
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2589557f4d
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Don't resize if locked from resizing
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2023-02-14 01:29:46 +00:00 |
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Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Richard Davey
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9357b8e609
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The RenderTarget class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802
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2022-11-22 18:13:03 +00:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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bfecf9da5a
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RenderTarget will now automatically set the wrapping mode to clamp.
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2021-10-14 18:45:41 +01:00 |
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Richard Davey
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3deb6672aa
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RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563
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2021-02-16 12:32:55 +00:00 |
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Richard Davey
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5a532da7bf
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Disable scissor before clearing.
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2020-12-14 09:08:28 +00:00 |
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Richard Davey
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27da1dfa4b
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Clear just the color buffer
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2020-12-11 10:24:05 +00:00 |
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Richard Davey
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21b968363c
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Don't resize if already same size. Better binding handling.
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2020-12-10 16:53:48 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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f941f5a9f9
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Scissor fix
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2020-11-20 11:10:37 +00:00 |
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Richard Davey
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87b96f60e8
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Resize to match texture fbo
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2020-11-19 23:04:10 +00:00 |
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Richard Davey
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a7e980f816
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Adjust viewport
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2020-11-19 18:07:26 +00:00 |
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Richard Davey
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775134ed3b
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Added viewport and flush helpers
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2020-11-19 16:40:19 +00:00 |
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Richard Davey
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a03393a4de
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Added auto resize, clear and default parameters
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2020-11-19 11:36:58 +00:00 |
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Richard Davey
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985b614c65
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Return the freshly bound fbo
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2020-11-13 14:19:42 +00:00 |
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Richard Davey
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724310f147
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Removed draw method
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2020-11-12 18:09:44 +00:00 |
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Richard Davey
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752fccbf16
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Added w/h, comment out draw for now
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2020-11-11 17:45:58 +00:00 |
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Richard Davey
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a62577ee77
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Added minFilter support and better docs
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2020-11-06 12:24:46 +00:00 |
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Richard Davey
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f914a073f3
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New RenderTarget class to handle multiple targets per pipeline
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2020-11-06 11:42:39 +00:00 |
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