Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Richard Davey
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a0d3137f76
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Shapes and Graphics now set textures correctly (after batch texture changes)
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2018-10-12 15:09:21 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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ef3f6c0348
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The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068
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2018-09-26 09:33:09 +01:00 |
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Richard Davey
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9aaa640601
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Finished Shape documentation
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2018-09-15 11:18:09 +01:00 |
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Richard Davey
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00518eca39
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Fixed geom references
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2018-09-12 16:58:32 +01:00 |
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Richard Davey
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14881bbe24
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Renamed data to geom to avoid DataManager clash. Added preDestroy .
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2018-09-12 12:37:18 +01:00 |
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Richard Davey
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a68469dc5b
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Added jsdocs
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2018-09-11 15:21:22 +01:00 |
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Richard Davey
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855e6babeb
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Lines use strokeColor only
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2018-09-11 13:50:43 +01:00 |
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Richard Davey
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83fa5261e6
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Added missing Shape canvas render functions
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2018-09-11 13:50:01 +01:00 |
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Richard Davey
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266f993f62
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Added Line Shape
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2018-09-07 12:43:49 +01:00 |
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