photonstorm
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102c74e121
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Deprecated the following:
* Camera.screenView
* ScaleManager.maxIterations
* ScaleManager.enterPortrait (see onOrientationChange)
* ScaleManager.enterLandscape (see onOrientationChange)
* ScaleManager.enterFullScreen (see onFullScreenChange)
* ScaleManager.leaveFullScreen (see onFullScreenChange)
* ScaleManager.fullScreenFailed (see onFullScreenError)
* ScaleManager.checkResize
* ScaleManager.checkOrientation
* ScaleManager.setScreenSize (see updateLayout)
* ScaleManager.setSize (see reflowCanvas)
* ScaleManager.checkOrientationState (see reflowCanvas)
* ScaleManager.orientation (see screenOrientation)
* Gamepad.disabled (see enabled)
* Input.currentPointers (see totalActivePointers)
* Input.disabled (see enabled)
* Keyboard.disabled (see enabled)
* Mouse.disabled (see enabled)
* Mouse.mouseMoveCallback (see Input.addMoveCallback)
* MSPointer.disabled (see enabled)
* Touch.disabled (see enabled)
* Cache.getUrl (see getURL)
* Math.truncate (see Math.trunc)
* Math.snapToInArray (see Phaser.ArrayUtils.findClosest)
* Math.interpolateFloat (see Math.linear)
* Math.normalizeLatitude (use Phaser.Math.clamp(lat, -90, 90))
* Math.normalizeLongitude (use Phaser.Math.wrap(lng, -180, 180))
* Math.chanceRoll (use Phaser.Utils.chanceRoll)
* Math.numberArray (use Phaser.ArrayUtils.numberArray)
* Math.numberArrayStep (use Phaser.ArrayUtils.numberArrayStep)
* Math.limitValue (use Phaser.Math.clamp)
* Math.randomSign (use Phaser.Utils.randomChoice(-1, 1))
* Math.angleLimit (use Phaser.Math.clamp)
* Math.getRandom (use Phaser.ArrayUtils.getRandomItem)
* Math.removeRandom (use Phaser.ArrayUtils.removeRandomItem)
* Math.floor (use Math.trunc)
* Math.ceil (use Phaser.Math.roundAwayFromZero)
* Math.shift (use Phaser.ArrayUtils.rotate)
* Math.shuffleArray (use Phaser.ArrayUtils.shuffle)
* Math.distanceRounded (do the rounding locally)
* Canvas.getOffset (see Phaser.DOM.getOffset)
* Canvas.getAspectRatio (see Phaser.DOM.getAspectRatio)
* TilemapLayer.tileColor (use TilemapLayer.debugSettings.missingImageFill)
* Phaser.ArrayList alias removed, now use Phaser.ArraySet
* Utils.transposeArray (see Phaser.ArrayUtils.transposeMatrix)
* Utils.rotateArray (see Phaser.ArrayUtils.rotateMatrix)
* Utils.shuffle (see Phaser.ArrayUtils.shuffle)
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2015-06-17 03:14:31 +01:00 |
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photonstorm
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8cf28fede7
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maxHealth is a new property that Game Objects with the Health component receive and works in combination with the heal method to ensure a health limit cap.
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2015-06-17 02:00:04 +01:00 |
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photonstorm
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b725c25702
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Button game objects now have Input.useHandCursor set to true by default.
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2015-06-17 01:55:36 +01:00 |
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photonstorm
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e28eb7b390
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Docs update.
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2015-06-17 01:55:36 +01:00 |
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Richard Davey
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0b82a68717
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Merge pull request #1794 from stephandesouza/patch-1
Add a Heal Method to Phaser.Components.Health
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2015-06-17 01:54:14 +01:00 |
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Richard Davey
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a7a74550a5
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Merge pull request #1837 from Feenposhleen/dev
JSON support for BitmapFont atlases
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2015-06-17 01:49:23 +01:00 |
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Richard Davey
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7d5fadec8d
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Merge pull request #1808 from rblopes/update-assetpack-example-file
Update sample asset pack file.
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2015-06-17 01:42:24 +01:00 |
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Richard Davey
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560f98b40b
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Merge pull request #1828 from luckylooke/patch-2
docs: parameter description augmented
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2015-06-17 01:41:25 +01:00 |
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Richard Davey
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306fbf4d5c
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Merge pull request #1810 from Preece/tilemap-overlap
Sprite vs Tilemap can now check for overlap, without trying to separate
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2015-06-17 01:38:42 +01:00 |
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Richard Davey
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88524cd1ce
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Merge pull request #1851 from rblopes/detect-nwjs-electro
Changes for nw.js-like environment detection code
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2015-06-17 01:35:16 +01:00 |
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photonstorm
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40802314dd
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TileSprite now fully supports animation again, having been broken for several versions due to a Pixi upgrade. We've updated the way TileSprites generate their textures internally considerably and animation support is back across both Canvas and WebGL as a result (#1653)
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2015-06-17 01:25:56 +01:00 |
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photonstorm
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04a25c5d9b
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Small fix + jsdoc update.
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2015-06-17 01:04:55 +01:00 |
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Richard Davey
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14733e9b90
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Tilemap.addTilesetImage can now accept a BitmapData as the key parameter and will use the BitmapData to render the tileset with instead of an image from the cache (thanks to @unstoppablecarl for the idea #1838)
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2015-06-16 23:17:46 +01:00 |
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photonstorm
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30a35227da
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Formatting update.
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2015-06-16 20:38:18 +01:00 |
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photonstorm
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71cf2064ab
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Fixed TS defs and jsdoc for Ninja convertTilemap #1756
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2015-06-16 19:10:01 +01:00 |
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photonstorm
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17831e0103
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P2.Body.loadPolygon now allows the key parameter to be passed as null - when this happens the object parameter can be the actual physics object data instead of a string pointing to the cache, allowing you to take advantage of adding multiple convex shapes with automatic adjustments for center of mass #1801
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2015-06-16 19:02:28 +01:00 |
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photonstorm
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cf83f51315
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Added textureDebug boolean - allows you to visually debug the generated texture a TilingSprite creates.
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2015-06-16 18:31:39 +01:00 |
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photonstorm
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58f4b07741
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Clarified relationship between Sprite and BodyDebug #1795
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2015-06-16 18:30:54 +01:00 |
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photonstorm
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b481402ae4
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Due to a Pixi 2 issue TileSprite when running under WebGL didn't respect the world alpha setting and would only work with its own alpha (thanks @hanenbro #1774)
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2015-06-16 17:03:19 +01:00 |
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Richard Davey
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8a750a1f1e
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Merge pull request #1777 from boniatillo-com/assetpack_audiosprite
Load audiosprite from asset pack
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2015-06-16 16:43:06 +01:00 |
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photonstorm
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89c11b9d48
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TilemapLayer swapped to use full Phaser.Sprite to allow for input events, bringToTop, etc.
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2015-06-16 16:40:45 +01:00 |
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photonstorm
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1990bce48b
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Sound.restart and Sound.stop now properly disconnect the sound from the gainNode (or external node) before stopping it, allowing restart to work correctly (thanks @eofs #1796)
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2015-06-16 16:24:47 +01:00 |
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photonstorm
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00cf44eb22
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If running under Cordova and iOS the Game.lockRender boolean will be set to true when the game pauses and false when it resumes. This avoids the gpus_ReturnNotPermittedKillClient app crash on iOS (thanks @cncolder #1800)
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2015-06-16 14:54:42 +01:00 |
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photonstorm
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ab8c98676e
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Sound.resume wouldn't properly restart looped sounds in Chrome after being paused. Phaser now specifically handles the Chrome 42 bug and later fix (thanks @nkovacs #1820)
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2015-06-16 14:28:46 +01:00 |
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photonstorm
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c518fa32b7
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Formatting.
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2015-06-16 14:16:04 +01:00 |
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photonstorm
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c0c3fef420
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jsdocs update.
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2015-06-16 14:16:04 +01:00 |
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photonstorm
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f5369628ce
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Device.chromeVersion will return the major version number of Chrome.
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2015-06-16 14:16:04 +01:00 |
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Richard Davey
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ee911e276a
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Merge pull request #1853 from clark-stevenson/dev
Minor Updates to TS Defs
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2015-06-16 14:14:29 +01:00 |
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photonstorm
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15545c0c96
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Remove moot version property from bower.json #1845
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2015-06-16 12:52:56 +01:00 |
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photonstorm
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d931cedb69
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Fixed issue with long text dropping to be shorter again.
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2015-06-16 12:45:26 +01:00 |
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photonstorm
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697a3f4f18
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jsdoc tweak.
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2015-06-16 11:57:28 +01:00 |
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Alex Mourtziapis
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7252666e9a
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fixed minor jshint warnings.
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2015-06-15 04:35:06 +03:00 |
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Alex Mourtziapis
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9d16e3e9a0
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Update Keyboard.js
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2015-06-15 04:33:40 +03:00 |
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Alex Mourtziapis
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4cc3777d36
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Fixed some Travis CI errors.
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2015-06-15 00:41:37 +03:00 |
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Alex Mourtziapis
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565d8e6e4a
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Implemented Keyboard.AddKeys function.
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2015-06-14 23:35:38 +03:00 |
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Clark Stevenson
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ebd624b8e9
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Minor Updates
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2015-06-13 17:41:28 +01:00 |
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photonstorm
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732b80813e
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Line.rotate allows you to rotate a line by the given amount around its center point.
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2015-06-13 05:20:43 +01:00 |
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photonstorm
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5f9bff0e8b
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Clarified the documentation for Point.rotate and fixed all the examples.
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2015-06-13 05:02:07 +01:00 |
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photonstorm
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9e78cd1d7a
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Rectangle.random will return a uniformly distributed random point from anywhere within the rectangle.
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2015-06-13 04:18:50 +01:00 |
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photonstorm
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77e7b2af9b
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Ellipse.random will return a uniformly distributed random point from anywhere within the ellipse.
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2015-06-13 03:46:20 +01:00 |
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photonstorm
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3daea179fb
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Line.random will return a random point from anywhere on the Line segment.
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2015-06-13 03:04:02 +01:00 |
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photonstorm
|
70cf7a32bc
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Fixed jshint errors.
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2015-06-13 02:31:21 +01:00 |
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photonstorm
|
8de9e0c076
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Fixed loadEvent argument.
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2015-06-13 02:30:00 +01:00 |
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photonstorm
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f216313582
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jsdoc and debug removal.
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2015-06-12 19:21:06 +01:00 |
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photonstorm
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fa469b85e1
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Added GameObjectFactory.video url parameter.
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2015-06-12 19:20:50 +01:00 |
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photonstorm
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7d308a2169
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Added loadEvent parameter to Loader.video.
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2015-06-12 19:19:43 +01:00 |
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Rafael Barbosa Lopes
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b64d817913
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Refactoring the boolean expressions.
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2015-06-12 15:17:26 -03:00 |
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photonstorm
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9212c01dae
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Returns a random point from anywhere within this circle.
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2015-06-12 19:15:56 +01:00 |
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Rafael Barbosa Lopes
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3f5691ecdd
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Add detection for GitHub Electron.
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2015-06-12 15:08:54 -03:00 |
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Rafael Barbosa Lopes
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bf9d516ef4
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Simplify detection of nw.js (formerly Node-WebKit).
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2015-06-12 15:06:22 -03:00 |
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