Richard Davey
278deda6e2
Merge pull request #3344 from samme/fix/util-string-format
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Fix Phaser.Utils.String.Format
2018-03-09 15:39:27 +00:00
Richard Davey
db3112de31
The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
2018-03-09 15:33:07 +00:00
Tom Catshoek
5c64404608
Fixed style issues
2018-03-09 15:31:07 +01:00
Tom Catshoek
74b18921e8
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:16:34 +01:00
Tom Catshoek
57d82d9a28
Fixed object based atlas loading
2018-03-09 15:05:01 +01:00
migiyubi
174c982966
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 19:47:45 +09:00
Hua
4719589382
Add reference of BuildGameObject, BuildGameObjectAnimation
2018-03-09 15:13:42 +08:00
brandonvdongen
143d598780
fixed lint issue
2018-03-09 07:26:09 +01:00
Hua
cf8d4703b3
Add reference of GameObject class
2018-03-09 12:31:37 +08:00
brandonvdongen
08a02c4675
fixed camera offset when combining zoom+follow
2018-03-09 00:07:42 +01:00
Samid\Sami
6283209976
username corrected.
2018-03-08 13:56:57 +01:00
migiyubi
decbe18705
Make scene restartable
2018-03-08 20:27:22 +09:00
Samid\Sami
f5e471dad7
removed trailing space for JSHint validation.
2018-03-08 11:46:01 +01:00
Samid\Sami
84481da4d1
* Fix #3345 by adding beginPath and closePath when done drawing in postUpdate.
2018-03-08 11:16:04 +01:00
samme
b625cc1ff6
Remove extra assignment
2018-03-07 16:59:41 -08:00
samme
cad8a5ce64
Fix Phaser.Utils.String.Format
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Replacements were lost.
2018-03-07 12:13:53 -08:00
Felipe Alfonso
9a21b4c7f4
Fixed issue with render texture tint
2018-03-06 15:56:33 -03:00
Richard Davey
0a9633cbd6
Preparing for 3.2.1.
2018-03-06 01:54:20 +00:00
iamchristopher
1d402a732e
Fixed Group doesn't remove children from Scene when cleared
2018-03-05 19:04:01 -05:00
Richard Davey
15def0fae7
3.2.0 dist files
2018-03-05 22:27:11 +00:00
Richard Davey
d1d8d4c4a2
Updated readme and change log
2018-03-05 22:26:12 +00:00
Richard Davey
a712dea197
eslint fix
2018-03-05 22:25:55 +00:00
Richard Davey
4b03aac7c3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 22:17:07 +00:00
Richard Davey
159147f99a
Updated change log
2018-03-05 22:17:03 +00:00
Richard Davey
acf88f5aa5
Merge pull request #3313 from samme/feature/playCatchPromise
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Warn if HTML5AudioSound#audio fails to play
2018-03-05 21:58:16 +00:00
Richard Davey
9ad7aeef1d
Merge pull request #3304 from rexrainbow/master
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Add destroy event of gameobject
2018-03-05 21:56:07 +00:00
Richard Davey
c2f25b3742
Merge pull request #3240 from Twilrom/arc-fix
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Update WebGL Graphics.arc to work more like on Canvas
2018-03-05 21:54:46 +00:00
Richard Davey
dd116f76c1
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 21:53:29 +00:00
Richard Davey
47736e71e7
Updated change log
2018-03-05 21:53:27 +00:00
Richard Davey
6e92ff6b51
Merge pull request #3331 from rblopes/pass-game-instance-in-boot-callback-arguments
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Pass game instance as boot callback arguments
2018-03-05 21:51:45 +00:00
Richard Davey
bfabe35cdf
eslint fixes
2018-03-05 21:49:08 +00:00
Richard Davey
f94ad4bbc6
InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333
2018-03-05 21:49:00 +00:00
Felipe Alfonso
ddc85cfdc7
Added support for tint and alpha to RenderTexture
2018-03-05 16:57:41 -03:00
Richard Davey
0538134a04
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 16:59:03 +00:00
Richard Davey
1e6bfe660f
Removed accidental overwrite of the object key #3185
2018-03-05 16:58:59 +00:00
Rafael Barbosa Lopes
61fbbdacd9
Removed a few blank lines along the way.
2018-03-05 13:15:16 -03:00
Rafael Barbosa Lopes
20e3825e1f
Pass game instance as boot callback arguments.
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It may be useful to run some operations while the game is booting.
However, if a living instance of the game is necessary during this
process, only way possible is using a global variable at the moment.
This commit aims to amend that so whenever needed the game instance
reference is passed down and can be used inside the {pre,post}Boot
callbacks.
2018-03-05 13:09:12 -03:00
Felipe Alfonso
6e82760c99
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 12:32:29 -03:00
Felipe Alfonso
c1d482b593
Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
2018-03-05 12:28:59 -03:00
Richard Davey
432a03ed7e
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 14:53:02 +00:00
Richard Davey
387e5602e2
Updated change log
2018-03-05 14:52:51 +00:00
Richard Davey
6128b27402
Merge pull request #3329 from sftsk/master
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Quick fix for missing lineSpacing
2018-03-05 14:51:16 +00:00
Richard Davey
5168300463
The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314
2018-03-05 14:48:30 +00:00
Richard Davey
e8fe6bc4b3
Change log update
2018-03-05 14:48:09 +00:00
Lukas Jakob Hafner
97bfe2e752
Quick fix for missing lineSpacing
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Reads lineSpacing if passed as attribute to `style` within text config.
2018-03-05 16:35:42 +02:00
Felipe Alfonso
38dc3bbd82
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 11:29:56 -03:00
Felipe Alfonso
98893e1bba
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
2018-03-05 11:29:48 -03:00
Richard Davey
8d85a9bc72
Added jsdocs
2018-03-05 14:19:53 +00:00
Richard Davey
7c16368d3e
SceneManager uses new internal boot queue.
2018-03-05 14:11:42 +00:00
Richard Davey
23285896c0
The HTML5 Sound Manager would unlock the Sound API on a touch event but only if the audio files were loaded in the first Scene, if they were loaded in a subsequent Scene the audio system would never unlock. It now unlocks only if there are audio files in the cache. Fix #3311
2018-03-05 13:39:08 +00:00