Commit graph

17842 commits

Author SHA1 Message Date
Richard Davey
e18c7fe6c9 New shaders 2022-10-07 01:36:58 +01:00
Richard Davey
712f2da88f Update CHANGELOG-v3.60.md 2022-10-06 22:04:24 +01:00
Richard Davey
5aa1584360 TextureManager.silentWarnings is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that. 2022-10-06 22:04:21 +01:00
Richard Davey
eec60ea861 Update CHANGELOG-v3.60.md 2022-10-06 18:52:30 +01:00
Richard Davey
59166f5f3f Fix #6239 2022-10-06 18:51:36 +01:00
Richard Davey
3f4ebf5dd7 Update WebGLRenderer.js 2022-10-06 18:35:04 +01:00
Richard Davey
f0d3588f7b Use batch system to avoid bufferSubData spamming - massively improves performance! 2022-10-05 00:59:04 +01:00
Richard Davey
08ee414ad5 Inline array add to stop branching 2022-10-05 00:58:33 +01:00
Richard Davey
ea5b28258e Update CHANGELOG-v3.60.md 2022-10-04 18:46:36 +01:00
Richard Davey
010db3f2a3 Updated jsdocs 2022-10-04 18:27:19 +01:00
Richard Davey
ba8d25909f Update PipelineManager.js 2022-10-04 18:27:11 +01:00
Richard Davey
03f09e2c10 Added setDefaultPipeline method 2022-10-04 18:20:17 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
3d3b675ae8 Pass over the config values 2022-10-04 18:04:26 +01:00
Richard Davey
64972f8456 Added default pipeline and mobile swap 2022-10-04 18:04:18 +01:00
Richard Davey
fea000cf94 Added defaultPipeline and autoMobilePipeline configs 2022-10-04 18:04:01 +01:00
Richard Davey
eab535bdbd Update CHANGELOG-v3.60.md 2022-10-04 17:08:53 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
083100163b Updates stableSort and added autoMobilePipeline 2022-10-04 17:08:34 +01:00
Richard Davey
0fe75e9969 Use new features.stableSort 2022-10-04 17:08:18 +01:00
Richard Davey
9688698954 Added stableSort and fixed final canvas read warning in Chrome 2022-10-04 17:08:09 +01:00
Richard Davey
0d6247e015 Update CHANGELOG-v3.60.md 2022-10-04 16:03:33 +01:00
Richard Davey
4a11ff9d80 Update CHANGELOG-v3.60.md 2022-10-04 15:42:29 +01:00
Richard Davey
20a40a8844 Updated docs 2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05 Updated RenderTexture to just be an Image backed by a DynamicTexture 2022-10-04 14:49:47 +01:00
Richard Davey
554ef91353 Correct docs 2022-10-04 14:49:26 +01:00
Richard Davey
e774987897 Removed unused code 2022-10-04 14:49:19 +01:00
Richard Davey
6f68e075ba Update DynamicTexture.js 2022-10-04 14:49:10 +01:00
Richard Davey
1316c09d1c Merge branch 'master' of https://github.com/photonstorm/phaser 2022-10-04 13:17:44 +01:00
Richard Davey
1831cb4cff Update CHANGELOG-v3.60.md 2022-10-04 13:17:39 +01:00
Richard Davey
d9a30e6c52 Remove unused shaders 2022-10-04 13:17:33 +01:00
Richard Davey
300d770df1
Merge pull request #6234 from arbassic/master
fix: use webgl 1 pattern to always choose best precision available
2022-10-04 12:04:24 +01:00
arbassic
58cf547d47 fix: use webgl 1 pattern to always use best precision available 2022-10-04 01:11:10 +02:00
Richard Davey
4db20ffa9e Allow a DynamicTexture to be used as a BitmapMask 2022-10-03 23:15:53 +01:00
Richard Davey
c2869d2eb6 Scale 1 2022-10-03 23:15:40 +01:00
Richard Davey
c71846038a Update CHANGELOG-v3.60.md 2022-10-03 22:13:28 +01:00
Richard Davey
8bfc0b2eee The BitmapMask now registers itself with the Game Object Factory. This means you can do this.add.bitmapMask() from within a Scene, for easier creation. 2022-10-03 22:13:25 +01:00
Richard Davey
739b8c5b94 Update CHANGELOG-v3.60.md 2022-10-03 22:07:10 +01:00
Richard Davey
1a23b31947 Remove swap and rename method 2022-10-03 22:07:07 +01:00
Richard Davey
b52a730f9b Rename function 2022-10-03 22:06:58 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
0385f34e00 Create Image object directly 2022-10-03 22:06:12 +01:00
Richard Davey
416aa053da Swap to using RenderTarget, much cleaner 2022-10-03 21:09:15 +01:00
Richard Davey
a563b49877 Put missing return back in 2022-10-03 20:23:24 +01:00
Richard Davey
2fbd24b4bf Update CHANGELOG-v3.60.md 2022-10-03 18:50:52 +01:00
Richard Davey
eba9254e1a The BitmapMaskPipeline now hands over most control of the framebuffers to the WebGLRenderer. 2022-10-03 18:50:48 +01:00
Richard Davey
95cd4f294d Camera is for textures only 2022-10-03 18:50:09 +01:00
Richard Davey
b327f39c5e Bitmap Mask updates
* The `WebGLRenderer` has 4 new properties: `maskTargetFramebuffer`, `maskSourceFramebuffer`, `maskTargetTexture` and `maskSourceTexture`. These are the new global locations of the mask framebuffers.
* `WebGLRenderer.createBitmapMask` is a new method that internally creates the Bitmap Mask framebuffers.
* `WebGLRenderer.clearBitmapMask` is a new method that internally clears the existing Bitmap Mask framebuffers, called as part of a resize event.
* `WebGLRenderer.enableBitmapMask` is a new method that starts the process of using the mask target framebuffer for drawing. This is called by the `BitmapMaskPipeline`.
* `WebGLRenderer.drawBitmapMask` is a new method that completes the process of rendering using the mask target framebuffer. This is called by the `BitmapMaskPipeline`.
2022-10-03 18:49:55 +01:00
Richard Davey
fb88b6639d Removed fbos and textures, all now managed by the WebGL Renderer. 2022-10-03 18:46:53 +01:00
Richard Davey
d9a2c052d8 No longer requires the Scene argument 2022-10-03 18:30:11 +01:00