Commit graph

8001 commits

Author SHA1 Message Date
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
874a174af7 Fixed lint issue. 2018-01-12 17:20:00 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
296efe0e07 Removed input callbacks as all handled via events now. 2018-01-12 17:09:20 +00:00
Richard Davey
bca6bd692e You can now specify a defaultTextureKey for animation configurations, to avoid having it inside of every frame object. 2018-01-12 17:09:20 +00:00
Michael Hadley
15825eacb3 Add note about circle bodies not currently being supported in Arcade tile intersection 2018-01-12 10:53:36 -06:00
Richard Davey
d554d61319
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
set data to KeyCombo for KeyComboMatchEvent
2018-01-12 10:31:51 +00:00
Richard Davey
911970b7d6
Merge pull request #3157 from yupaul/master
Fix: .sub and .len to .subtract and .length
2018-01-12 10:30:56 +00:00
Richard Davey
7dcfefde52
Merge pull request #3156 from Flet/patch-1
update headings
2018-01-12 10:30:19 +00:00
Dan Flettre
d55dc0da2d
update headings
I noticed `CONTRIBUTING.md` headings were not properly formatted markdown. 

I believe GitHub recently changed their markdown spec recently to make headings more strict.

This update fixes all the headings in this file
2018-01-11 18:29:20 -06:00
yp
242471beb9 Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used 2018-01-12 02:18:36 +02:00
Dan Flettre
16b672e291 set data to KeyCombo for KeyComboMatchEvent 2018-01-11 18:14:45 -06:00
Michael Hadley
bab399a02e Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae CollideGroupVsTilemapLayer implementation 2018-01-11 14:03:34 -06:00
Richard Davey
829747370c Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-11 14:48:46 +00:00
Richard Davey
e601f4060a Exposed SoundManager via Scene Systems 2018-01-11 14:48:43 +00:00
Michael Hadley
5241798ab3 Pass TILE_BIAS from arcade world into tile colliding functions 2018-01-11 08:32:07 -06:00
Richard Davey
718859b02e Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System. 2018-01-11 13:59:06 +00:00
Michael Hadley
98ae8009e0 Arcade rect vs tilemap layer collision handling 2018-01-10 20:47:25 -06:00
Michael Hadley
fdc1af0cd2 Install isTilemap prop used by physics system for fast type checking 2018-01-10 20:45:28 -06:00
Michael Hadley
32788d6eb6 Stub arcade collide vs tilemap methods 2018-01-10 20:43:11 -06:00
Michael Hadley
e3699aaea0 Remove unnecessary Arcade Body#tilePadding 2018-01-10 19:34:22 -06:00
Richard Davey
04b8f4203e Started moving plugins to their own folders. 2018-01-10 16:29:46 +00:00
Pavle Goloskokovic
9fc3aaa0da Moved HTML5AudioSoundManager.js 2018-01-10 16:50:21 +01:00
Pavle Goloskokovic
081908fd7b Moved HTML5AudioSound.js 2018-01-10 16:50:11 +01:00
Pavle Goloskokovic
0a10240c61 Moved HTML5AudioFile 2018-01-10 16:49:56 +01:00
Pavle Goloskokovic
d0d3a6473d Merge remote-tracking branch 'origin/master' 2018-01-10 16:20:13 +01:00
Richard Davey
59475c8fee Moved folder 2018-01-10 13:43:06 +00:00
Richard Davey
5d4bb532d6
Create CODE_OF_CONDUCT.md 2018-01-10 13:39:20 +00:00
Richard Davey
4da410117f
Merge pull request #3152 from halgorithm/fix-normalize
Fix geom/point/Normalize.js
2018-01-10 13:25:25 +00:00
Richard Davey
4221b56336
Merge pull request #3153 from halgorithm/weighted-randomize-index-arrays
Weighted randomize index arrays
2018-01-10 13:25:00 +00:00
Hal Helms
89e4289c9d
Fix WeightedRandomize.js 2018-01-09 22:26:02 -08:00
Hal Helms
42ad0ac399
Add semicolons to WeightedRandomize 2018-01-09 22:24:56 -08:00
Hal Helms
302eba15d9
Update WeightedRandomize docs for index arrays 2018-01-09 22:09:28 -08:00
Hal Helms
e128733f02
Update WeightedRandomize() to support index arrays 2018-01-09 22:05:34 -08:00
Hal Helms
4fd10f437c
Fix geom/point/Normalize.js 2018-01-09 21:58:13 -08:00
Felipe Alfonso
15c45bda0e BlitterBatch2 base rendering. Still missing Texture binding 2018-01-09 19:51:22 -03:00
Richard Davey
5f2867c17b
Merge pull request #3151 from photonstorm/reorg
Phaser 3 reorganisation merge
2018-01-09 22:39:39 +00:00
Richard Davey
107bfadb60 Modified path 2018-01-09 22:29:08 +00:00
Richard Davey
ca3f99ad81 Updated README 2018-01-09 22:27:14 +00:00
Richard Davey
4909a48e9a Removed v3 folder 2018-01-09 22:12:55 +00:00
Richard Davey
f7102df3f6 Moved out-dated guide and renamed merge to wip 2018-01-09 22:12:16 +00:00
Richard Davey
889bcb64e9 Updated year and package details 2018-01-09 21:57:27 +00:00
Richard Davey
d06eb79b44 Updated ignore files 2018-01-09 21:54:41 +00:00
Richard Davey
fa77b1b1da Moved project files 2018-01-09 21:50:47 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
5fe12421cd Removed previous version folders. 2018-01-09 21:42:10 +00:00
Felipe Alfonso
8bdc162592 BlitterBatch cleanup progress 2018-01-09 18:00:56 -03:00
Felipe Alfonso
79615df000 BaseRenderer as a base definition for all 2D WebGL renderers and batches 2018-01-08 22:34:45 -03:00
Richard Davey
1f0db02095 Working on new plugin system
So scenes can manage their own unique list of plugins and devs can easily add their own.
2018-01-09 01:30:10 +00:00