Richard Davey
f9a1e27334
Removed un-used event files and references.
2018-01-12 17:20:16 +00:00
Richard Davey
874a174af7
Fixed lint issue.
2018-01-12 17:20:00 +00:00
Richard Davey
c625b8735b
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
2018-01-12 17:09:21 +00:00
Richard Davey
296efe0e07
Removed input callbacks as all handled via events now.
2018-01-12 17:09:20 +00:00
Richard Davey
bca6bd692e
You can now specify a defaultTextureKey
for animation configurations, to avoid having it inside of every frame object.
2018-01-12 17:09:20 +00:00
Michael Hadley
15825eacb3
Add note about circle bodies not currently being supported in Arcade tile intersection
2018-01-12 10:53:36 -06:00
Richard Davey
d554d61319
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
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set data to KeyCombo for KeyComboMatchEvent
2018-01-12 10:31:51 +00:00
Richard Davey
911970b7d6
Merge pull request #3157 from yupaul/master
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Fix: .sub and .len to .subtract and .length
2018-01-12 10:30:56 +00:00
Richard Davey
7dcfefde52
Merge pull request #3156 from Flet/patch-1
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update headings
2018-01-12 10:30:19 +00:00
Dan Flettre
d55dc0da2d
update headings
...
I noticed `CONTRIBUTING.md` headings were not properly formatted markdown.
I believe GitHub recently changed their markdown spec recently to make headings more strict.
This update fixes all the headings in this file
2018-01-11 18:29:20 -06:00
yp
242471beb9
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
2018-01-12 02:18:36 +02:00
Dan Flettre
16b672e291
set data to KeyCombo for KeyComboMatchEvent
2018-01-11 18:14:45 -06:00
Michael Hadley
bab399a02e
Made CollideHandler consistent by returning value from logic branches
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Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae
CollideGroupVsTilemapLayer implementation
2018-01-11 14:03:34 -06:00
Richard Davey
829747370c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-11 14:48:46 +00:00
Richard Davey
e601f4060a
Exposed SoundManager via Scene Systems
2018-01-11 14:48:43 +00:00
Michael Hadley
5241798ab3
Pass TILE_BIAS from arcade world into tile colliding functions
2018-01-11 08:32:07 -06:00
Richard Davey
718859b02e
Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
2018-01-11 13:59:06 +00:00
Michael Hadley
98ae8009e0
Arcade rect vs tilemap layer collision handling
2018-01-10 20:47:25 -06:00
Michael Hadley
fdc1af0cd2
Install isTilemap prop used by physics system for fast type checking
2018-01-10 20:45:28 -06:00
Michael Hadley
32788d6eb6
Stub arcade collide vs tilemap methods
2018-01-10 20:43:11 -06:00
Michael Hadley
e3699aaea0
Remove unnecessary Arcade Body#tilePadding
2018-01-10 19:34:22 -06:00
Richard Davey
04b8f4203e
Started moving plugins to their own folders.
2018-01-10 16:29:46 +00:00
Pavle Goloskokovic
9fc3aaa0da
Moved HTML5AudioSoundManager.js
2018-01-10 16:50:21 +01:00
Pavle Goloskokovic
081908fd7b
Moved HTML5AudioSound.js
2018-01-10 16:50:11 +01:00
Pavle Goloskokovic
0a10240c61
Moved HTML5AudioFile
2018-01-10 16:49:56 +01:00
Pavle Goloskokovic
d0d3a6473d
Merge remote-tracking branch 'origin/master'
2018-01-10 16:20:13 +01:00
Richard Davey
59475c8fee
Moved folder
2018-01-10 13:43:06 +00:00
Richard Davey
5d4bb532d6
Create CODE_OF_CONDUCT.md
2018-01-10 13:39:20 +00:00
Richard Davey
4da410117f
Merge pull request #3152 from halgorithm/fix-normalize
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Fix geom/point/Normalize.js
2018-01-10 13:25:25 +00:00
Richard Davey
4221b56336
Merge pull request #3153 from halgorithm/weighted-randomize-index-arrays
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Weighted randomize index arrays
2018-01-10 13:25:00 +00:00
Hal Helms
89e4289c9d
Fix WeightedRandomize.js
2018-01-09 22:26:02 -08:00
Hal Helms
42ad0ac399
Add semicolons to WeightedRandomize
2018-01-09 22:24:56 -08:00
Hal Helms
302eba15d9
Update WeightedRandomize docs for index arrays
2018-01-09 22:09:28 -08:00
Hal Helms
e128733f02
Update WeightedRandomize() to support index arrays
2018-01-09 22:05:34 -08:00
Hal Helms
4fd10f437c
Fix geom/point/Normalize.js
2018-01-09 21:58:13 -08:00
Felipe Alfonso
15c45bda0e
BlitterBatch2 base rendering. Still missing Texture binding
2018-01-09 19:51:22 -03:00
Richard Davey
5f2867c17b
Merge pull request #3151 from photonstorm/reorg
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Phaser 3 reorganisation merge
2018-01-09 22:39:39 +00:00
Richard Davey
107bfadb60
Modified path
2018-01-09 22:29:08 +00:00
Richard Davey
ca3f99ad81
Updated README
2018-01-09 22:27:14 +00:00
Richard Davey
4909a48e9a
Removed v3 folder
2018-01-09 22:12:55 +00:00
Richard Davey
f7102df3f6
Moved out-dated guide and renamed merge to wip
2018-01-09 22:12:16 +00:00
Richard Davey
889bcb64e9
Updated year and package details
2018-01-09 21:57:27 +00:00
Richard Davey
d06eb79b44
Updated ignore files
2018-01-09 21:54:41 +00:00
Richard Davey
fa77b1b1da
Moved project files
2018-01-09 21:50:47 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
5fe12421cd
Removed previous version folders.
2018-01-09 21:42:10 +00:00
Felipe Alfonso
8bdc162592
BlitterBatch cleanup progress
2018-01-09 18:00:56 -03:00
Felipe Alfonso
79615df000
BaseRenderer as a base definition for all 2D WebGL renderers and batches
2018-01-08 22:34:45 -03:00
Richard Davey
1f0db02095
Working on new plugin system
...
So scenes can manage their own unique list of plugins and devs can easily add their own.
2018-01-09 01:30:10 +00:00