Richard Davey
f8b3fcf539
Cull Tiles now needs a render order for the layer data.
2018-08-21 18:02:00 +01:00
Richard Davey
838cdfc418
Added renderOrder property, setRenderOrder method and updated upload to use the setting.
2018-08-21 18:01:47 +01:00
Richard Davey
cc5bf41b25
Added renderOrder property and setRenderOrder method.
2018-08-21 18:01:33 +01:00
Richard Davey
b0888d2762
Added renderOrder property, setRenderOrder and apply them during layer creation.
2018-08-21 17:59:28 +01:00
Richard Davey
a7847e9cb9
Added renderOrder property.
2018-08-21 17:55:40 +01:00
Richard Davey
a462250cd9
Now extracts the renderorder property from the Tiled JSON
2018-08-21 17:54:49 +01:00
Richard Davey
36dd7ae405
Merge pull request #3819 from samme/feature/createFromObjects
...
Copy custom properties in createFromObjects()
2018-08-21 15:38:48 +01:00
rootasjey
e2c505554a
Fix JSDoc in Tilemap
2018-08-20 13:20:23 +02:00
Richard Davey
fcf5d20d7b
Disable culling if layer has non-1 scroll factor #3893
2018-08-06 22:22:32 +01:00
Richard Davey
702e738ffc
When a Static Tilemap Layer is generated in WebGL it will use the Cameras roundPixels
value to clamp the tile coordinates.
2018-08-06 14:16:36 +01:00
Richard Davey
86965c28e4
The Tilemap Culling function now uses the Tilemap tile dimensions for its bounds calculations, instead of the layer tile sizes, as they two don't have to match and it's the underlying grid size that takes precedence when calculating visible tiles. Fix #3893
2018-08-06 13:31:27 +01:00
Richard Davey
4deb8e49ad
eslint fixes
2018-08-03 19:37:42 +01:00
Richard Davey
ae46e11e35
Skip processing if no tiles
2018-08-03 18:56:52 +01:00
Richard Davey
e8e32ecf2c
Swap look-up for direct reference
2018-08-03 18:56:12 +01:00
Richard Davey
70b234952a
Updated the canvas tilemap layer renderers to support parent matrix and tidied up the internal flow
2018-08-03 00:50:45 +01:00
Richard Davey
6ef7033b44
Added in parent matrix support and refactored the drawing
2018-08-03 00:42:27 +01:00
Richard Davey
31421ee00a
The CullTiles
updates from 3.11 didn't factor in the position of the Tilemap Layer to its bounds calculations, causing Static layers displayed out of the Camera viewport to never render in Canvas mode. The method has also been optimized further, with less divisions and less checks if culling is disabled.
2018-08-03 00:40:56 +01:00
Richard Davey
318cc87e59
Use proper matrix for static layer, so we can do fun things with Render Textures
2018-08-02 22:15:08 +01:00
Richard Davey
8135b687fb
Added all the missing cull methods and properties into the Static Tilemap Layer, which is used by the Canvas Renderer
2018-08-02 22:14:51 +01:00
Richard Davey
f1d3412c38
Corrected data types
2018-08-02 22:14:32 +01:00
Richard Davey
0967bfcab4
Should use currentContext, not gameContext
2018-08-02 17:59:30 +01:00
Richard Davey
f540d03346
Removed un-needed checks (willRender
handles it now)
2018-08-01 16:03:58 +01:00
ampled
50c787a9c8
- add typedef for SpriteConfig extends GameObjectConfig
...
- allow update-function signature to be overriden by GameObject subclasses
2018-07-29 12:19:04 +02:00
Richard Davey
20f1b37256
eslint fix and log update
2018-07-18 15:06:56 +01:00
Richard Davey
5ada70409e
Modified tile sizes.
2018-07-16 15:20:46 +01:00
Richard Davey
0cc52f6002
Swapped 4 ternaries for a single conditional #3834
2018-07-16 14:55:51 +01:00
tarsupin
ad24a0b8ec
Removed repetative code.
2018-07-14 20:09:36 -05:00
tarsupin
00a38f744a
Switching tabs to spaces
2018-07-14 14:41:13 -05:00
tarsupin
9ac505d5cc
Build is requiring me to pre-declare x, y, tile.
2018-07-14 14:38:19 -05:00
tarsupin
4fa3dc7159
Update CullTiles.js
2018-07-14 14:30:15 -05:00
tarsupin
e3d64c63b3
Major Optimization for Culling Tilemaps
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Refine the loop to only scan through the drawn boundaries that are being tested against (except when skipping cull). This eliminates a huge bottleneck / lookup time from the original loop each frame.
The update should affect tilemaps exponentially based on their size. It reduced my culling time to 1/70th for 1000x1000 tilemaps, and by about 1/20th on 250x250 tilemaps. It also reduced my requestAnimationFrame time from over 16ms per frame to ~1ms for the larger map.
2018-07-14 14:14:55 -05:00
samme
b7ca32eb40
Copy custom properties in createFromObjects()
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Closes #3808
2018-07-14 09:43:21 -07:00
Richard Davey
b4ddd44105
Added cullCallback
support - the final step in culling. Don't like ours? Roll your own!
2018-07-12 17:06:36 +01:00
Richard Davey
8981cf4a03
Swapped from vec2 to explicit values for cullPadding
2018-07-12 16:51:54 +01:00
Richard Davey
b03d3ff783
Added support for cull padding
2018-07-12 16:44:36 +01:00
Richard Davey
e66cf4e00b
Adjusted bounds +- 1 tile
2018-07-12 16:32:25 +01:00
Richard Davey
4b607a3cca
Removed cull tests
2018-07-12 16:32:12 +01:00
Richard Davey
12c6736c67
Stats recorded in tilesDrawn
and tilesTotal
.
2018-07-12 16:12:55 +01:00
Richard Davey
89db84377e
Added skipCull
property and setSkipCull
method
2018-07-12 15:31:25 +01:00
Richard Davey
a8fa98e39b
Skip all rendering if alpha <= 0
2018-07-12 15:31:00 +01:00
Richard Davey
a447d85401
CullTiles recoded to use Camera worldView - finally, properly culling, regardless of layer scale or camera zoom! Fix #3818
2018-07-12 15:07:45 +01:00
Richard Davey
869087044b
Starting work on proper tile culling
2018-07-12 01:14:34 +01:00
Richard Davey
d9ac16bcb0
Shorter texture path
2018-07-12 01:14:02 +01:00
Richard Davey
5fdf51ce59
Using direct pipeline calls
2018-07-02 13:32:56 +01:00
Richard Davey
17112ecd20
Tileset.glTexture
is a new property that maps to the WebGL Texture for the Tileset image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Tileset.setImage
method.
2018-07-02 13:32:35 +01:00
Richard Davey
1941d8a494
Removed drawStaticTilemapLayer
method and updated layer vertex code
2018-07-02 12:07:39 +01:00
tarsupin
6613bc28e9
Fixing removeTileAt, removeTileAtWorldXY docs
...
The 'tile' parameter was not included in the actual code, so it's removed here from the documentation.
2018-06-30 15:09:41 -05:00
Andre van Tonder
32ff6df5b3
fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
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x, y, width, height, tileWidth, tileHeight are all optional params
I also add x, y params to jsdoc as they were missing
2018-06-27 10:33:35 +08:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Richard Davey
dade336b29
Merge pull request #3782 from Upperfoot/hotfix/tile-culling
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Account for position of tilemapLayer when culling tiles
2018-06-25 22:46:36 +01:00