Commit graph

16 commits

Author SHA1 Message Date
Richard Davey
8a1faddecc The Light Game Object now has the Origin and Transform components, along with 4 new properties: width, height, displayWidth and displayHeight. This allows you to add a Light to a Container, or enable it for physics. Fix #6126 2022-05-31 18:10:25 +01:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Sylvain Pollet-Villard
2abe9e323f types: fixed duplicate names 2021-07-08 23:54:10 +02:00
Richard Davey
0d6d7848cd No need for dirty property 2020-12-03 14:31:54 +00:00
Richard Davey
97fd175e73 Extends Circle, because it is! Removed loads of pointless setters. 2020-12-02 17:56:53 +00:00
Richard Davey
4baa0522b9 Bumping to 3.50 2020-07-31 13:41:29 +01:00
Richard Davey
c973f41fcc Added setters and dirty check
* `Light.dirty` is a new property that controls if the light is dirty, or not, and needs its uniforms updating.
* `Light` has been recoded so that all of its properties are now setters that activate its `dirty` flag.
2020-07-16 03:26:32 +01:00
Jason Kwok
4df2179496 Fixed this return types for Phaser.GameObjects.Light 2020-01-26 21:06:58 +08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Chris Andrew
124b0ff773 Documented Light, LightsManager and LightsPlugin.
Documented class description for TransformMatrix.

Added a missing description from Container's EachContainerCallback.
2018-06-13 18:44:32 +01:00
Chris Andrew
07e9878166 Documented the Light game object. 2018-06-08 15:40:39 +01:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
275f6e40b2 Moved to sub-folder. 2018-02-12 22:16:27 +00:00