Richard Davey
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e304952a8b
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Added NineSlice Creator functions
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2022-12-08 22:43:44 +00:00 |
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Richard Davey
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0d9bd568e5
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Correct type
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2022-12-08 22:43:28 +00:00 |
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Richard Davey
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8de87cfeca
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Height now locked for a 3-slice object
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2022-12-08 18:55:09 +00:00 |
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Richard Davey
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5d4dd9d918
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Added full documentation, 3-slice support, support for frames in texture atlases and changing frames
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2022-12-08 18:41:09 +00:00 |
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Richard Davey
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77c87475d8
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Updated jsdocs
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2022-12-08 18:40:14 +00:00 |
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Richard Davey
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96bbc1dfd5
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Revised jsdoc return type
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2022-12-08 16:23:56 +00:00 |
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Richard Davey
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2d409cbe54
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Now supports origin component
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2022-12-08 16:19:29 +00:00 |
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Richard Davey
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45c0c23f6f
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Added origin to resize method
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2022-12-08 16:17:10 +00:00 |
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Richard Davey
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fea262f3e0
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Testing origin
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2022-12-07 18:51:26 +00:00 |
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Richard Davey
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5512507618
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Update CHANGELOG-v3.60.md
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2022-12-07 18:30:13 +00:00 |
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Richard Davey
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cb124bf9a5
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Uses new vertexAvailable check and src tint and alpha
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2022-12-07 18:30:08 +00:00 |
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Richard Davey
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c7475151ae
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Added FX, GetBounds, Origin components and Tint methods
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2022-12-07 18:29:40 +00:00 |
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Richard Davey
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7a5d138271
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Testing deleting renderbuffer #6311
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2022-12-07 18:29:11 +00:00 |
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Richard Davey
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c09240124d
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New parameters and docs
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2022-12-07 18:28:51 +00:00 |
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Richard Davey
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c4655bfb6d
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Changed to resize method
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2022-12-07 18:28:35 +00:00 |
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Richard Davey
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7996f4eb9e
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Removed un-needed method
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2022-12-07 18:28:25 +00:00 |
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Richard Davey
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a813f9c229
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WebGLPipeline.vertexAvailable is a new method that returns the number of vertices that can be added to the current batch before it will trigger a flush.
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2022-12-07 18:28:17 +00:00 |
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Richard Davey
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00564508d4
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Tidying up
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2022-12-06 22:48:26 +00:00 |
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Richard Davey
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4dcef816b9
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Vertex updating working
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2022-12-06 22:45:13 +00:00 |
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Richard Davey
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50efdf0ab7
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Complete 9-slice vertices done
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2022-12-06 19:37:24 +00:00 |
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Richard Davey
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715002df86
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Add alpha value
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2022-12-06 18:30:33 +00:00 |
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Richard Davey
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468548c918
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Skip alpha zero verts
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2022-12-06 18:30:22 +00:00 |
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Richard Davey
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aa2ff01f35
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Update CHANGELOG-v3.60.md
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2022-12-06 18:02:35 +00:00 |
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Richard Davey
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f8ae7c8bab
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Now created via addQuad method
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2022-12-06 18:02:32 +00:00 |
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Richard Davey
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4e8d0efb1e
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Render direct from vertices, not Faces
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2022-12-06 18:02:16 +00:00 |
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Richard Davey
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fbc15ccfff
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The Vertex.update method now returns this to allow it to be chained.
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2022-12-06 18:00:11 +00:00 |
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Richard Davey
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b3c7cc83d7
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Preparing for 12 area calculations
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2022-12-06 13:39:07 +00:00 |
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Richard Davey
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b84aecb1d4
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Added docs (from Pixi) and finished 3-slice scaling
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2022-12-05 22:58:49 +00:00 |
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Richard Davey
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890cf74e8d
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Move here until it goes into its own example
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2022-12-05 22:58:30 +00:00 |
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Richard Davey
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657a33da8c
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Moved data to arrays and added config object
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2022-12-05 21:43:35 +00:00 |
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Richard Davey
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343ee5d216
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Added config object
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2022-12-05 21:43:23 +00:00 |
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arbassic
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1fd986fe58
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fix JSDocs
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2022-12-05 22:32:23 +01:00 |
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arbassic
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9fe15df66b
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fix JSDocs
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2022-12-05 22:31:19 +01:00 |
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arbassic
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720cf7e296
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better comment, include in toJSON
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2022-12-05 22:14:55 +01:00 |
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arbassic
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aa0d9be861
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Add lineSpacing property to BitmapText
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2022-12-05 22:10:45 +01:00 |
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Richard Davey
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83cf8d12fc
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Update NineSlice.js
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2022-12-05 18:46:53 +00:00 |
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Richard Davey
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1f51d418db
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Working through manual vertex creation
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2022-12-05 18:21:57 +00:00 |
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Richard Davey
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72cfbbb741
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Removed inView checks
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2022-12-05 18:21:47 +00:00 |
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Richard Davey
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0d2cee6d97
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Added transformIdentity and update methods
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2022-12-05 18:21:39 +00:00 |
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Richard Davey
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f2076c9271
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eslint upgrade
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2022-12-05 14:40:25 +00:00 |
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Richard Davey
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6867136672
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Testing Mesh based NineSlice Game Objectg
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2022-12-02 18:07:20 +00:00 |
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Richard Davey
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65af3c0874
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Don't abort of texture provided
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2022-12-02 18:07:07 +00:00 |
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Richard Davey
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6080bca8e5
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Testing Video events
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2022-12-02 13:35:20 +00:00 |
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Richard Davey
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896afcb68f
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Update DOMElement.js
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2022-12-01 18:45:11 +00:00 |
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Richard Davey
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95edd20e19
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Update CHANGELOG-v3.60.md
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2022-11-30 22:59:34 +00:00 |
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Richard Davey
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3b129f8cff
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Calling setDisplayOrigin on a Video Game Object would cause the origins to be set to NaN if the Video was created without an asset key. It will now give Videos a default size, preventing this error, which is reset once a video is loaded. Fix #5560
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2022-11-30 22:59:32 +00:00 |
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Richard Davey
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fa96337a30
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Beta 17 prep
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2022-11-30 22:58:47 +00:00 |
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Richard Davey
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1cd7b07aa3
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v3.60 Beta 16
Because one Beta release per day just isn't enough 💪
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2022-11-30 22:00:05 +00:00 |
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Richard Davey
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d9e16adf7d
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Merge pull request #6302 from chrisl8/master
Fix Issue #6301 causing tilemap collisions to fail.
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2022-11-30 21:55:46 +00:00 |
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Christen Lofland
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e52f1738ef
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Fix Issue #6301 causing tilemap collisions to fail.
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2022-11-30 15:28:59 -06:00 |
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