Commit graph

14520 commits

Author SHA1 Message Date
Richard Davey
b3128f9c74 Update CHANGELOG.md 2020-04-27 10:19:12 +01:00
Richard Davey
18d5767e14
Merge pull request #5075 from samme/feature/math-angle-random
Add Phaser.Math.Angle.Random() and Phaser.Math.Angle.RandomDegrees()
2020-04-27 10:18:59 +01:00
Richard Davey
fbceacf387
Merge pull request #5092 from samme/feature/Vector2-methods
Add Phaser.Math.Vector2 methods
2020-04-27 10:17:42 +01:00
Richard Davey
4f80ec5748 Fix spelling mistake 2020-04-27 10:13:15 +01:00
Richard Davey
4590759c76 Update CHANGELOG.md 2020-04-27 10:12:18 +01:00
Richard Davey
3147d412f9
Merge pull request #5093 from samme/feature/path-follower-delta
Add PathFollower#pathDelta
2020-04-27 10:12:03 +01:00
Richard Davey
e009ec5fdc
Merge pull request #5096 from samme/feature/Rectangle-FromXY
Add Phaser.Geom.Rectangle.FromXY()
2020-04-27 10:10:39 +01:00
Richard Davey
bb9eb3be4e Update CHANGELOG.md 2020-04-27 10:09:14 +01:00
Richard Davey
1dd3d4e372
Merge pull request #5055 from samme/fix/html5audio-volume
Clamp audio tag volume in HTML5AudioSound
2020-04-27 10:08:55 +01:00
Richard Davey
3149cd6bcc
Merge pull request #5095 from samme/feature/new-soundmanager-methods
Add new Sound Manager methods
2020-04-27 10:07:14 +01:00
Richard Davey
3122b51f66
Merge pull request #5106 from samme/fix/NoAudioSound
Fix destroying NoAudioSound and add missing methods
2020-04-27 10:02:53 +01:00
Richard Davey
f4efebfb64
Merge pull request #5103 from samme/docs/misc-6
Docs corrections
2020-04-27 10:01:33 +01:00
Richard Davey
0b059af3ea
Merge pull request #5107 from samme/fix/html5-audio-dataset
Fix TypeError when loading HTML5AudioFile
2020-04-27 10:00:29 +01:00
Richard Davey
6c47e3d9e1 Formatting fixes 2020-04-27 09:59:40 +01:00
Richard Davey
f9f414ed0f Update CHANGELOG.md 2020-04-27 09:58:25 +01:00
Richard Davey
3f808b95b6
Merge pull request #5111 from veleek/veleek/texturepivot
Fixes to JSON texture parsers
2020-04-27 09:47:44 +01:00
Ben Randall
c4e9860c4b Fixes to JSON texture parsers
Add support for anchors to JSON Hash
Accept pivot value from anchor property or pivot property.
2020-04-26 22:12:06 -07:00
samme
56ad38f17d Docs: correct Tilemap#renderDebugFull 2020-04-26 12:38:20 -07:00
samme
b47073395b Docs: generic return 2020-04-24 13:30:07 -07:00
samme
32a8927736 Docs: Math
RotateAround, RotateAroundDistance
2020-04-24 13:10:06 -07:00
samme
c0e5f201cd Docs: Arcade Physics collisions 2020-04-23 10:50:33 -07:00
samme
c472a50367 Use native dataset if available
Fixes TypeError in strict mode (`dataset` is readonly)
2020-04-22 17:52:51 -07:00
samme
1a27ff9c04 Docs: NoAudioSound
Does not extend BaseSound, strictly speaking
2020-04-22 10:37:21 -07:00
samme
a9adf0f6cf Fix NoAudioSound#destroy 2020-04-22 10:36:42 -07:00
samme
9909ada001 Add NoAudioSound methods 2020-04-22 09:35:57 -07:00
samme
a47408030b Docs: Phaser.Physics.Arcade.Components.Friction 2020-04-21 15:08:49 -07:00
samme
d17c004787 Docs: correct description for Arcade.Body#drag
Fixes #5100
2020-04-21 11:10:43 -07:00
samme
cfe501c338 Docs: correct type for CanvasTexture#getPixels 2020-04-21 11:05:16 -07:00
Martin Blackburn
c4a3a3cc39 added down key to types for SmoothedKeyControlConfig 2020-04-21 11:24:44 +01:00
Volodymyr Linyvyi
8d217d53fa Set TextureTintPipeline on each 'postRenderCamera' call 2020-04-19 18:44:03 +03:00
samme
6506295d62 Add Vector2 methods 2020-04-17 10:21:04 -07:00
samme
03c9c5fa33 Add PathFollower#pathDelta 2020-04-17 09:28:40 -07:00
samme
108c780ea9 Add Phaser.Curves.Path#getTangent 2020-04-17 09:26:01 -07:00
lucap
6e30293142 #5078
- updated description of data in the SceneTransitionConfig definition
2020-04-14 07:33:23 +02:00
Godard
5fd94d76a7 fix Input enableDebug function, add debug Shape to parentContainer 2020-04-09 12:04:20 -04:00
Godard
9c2447dcb8 fix Container pointToContainer function 2020-04-09 12:02:31 -04:00
lucap
ace0e200e4 #5078
- passing the data from the transition to the System.wake method
- added missing property to the SceneTransitionConfig definition
2020-04-08 20:20:01 +02:00
Chris Andrew
7fbe57c2dd
Merge pull request #5077 from samme/docs/font-family
Docs for GameObjects.Text
2020-04-07 01:41:48 +01:00
samme
e8381c1b9b Add new Sound Manager methods
- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
2020-04-04 14:29:31 -07:00
samme
eeb00c1a92 Docs: when to quote fontFamily
Fixes #5076
2020-04-04 10:56:52 -07:00
samme
dfe4219f65 Add Geom.Rectangle.FromXY 2020-04-03 20:46:10 -07:00
samme
4a711e42fe Docs: fix description for TiledObject.point 2020-04-03 20:13:13 -07:00
Survesh
ed0e76cdbf Updated fix for issue #5069 2020-04-03 18:48:49 +05:30
samme
b51b0a1d2a Add Math.Angle.Random() and Math.Angle.RandomDegrees() 2020-04-02 10:41:43 -07:00
Chris Andrew
f57c0a3b17
Added @samme to change log for 3.23 docs improvements
#4935 #5020 #5062
2020-04-02 01:18:22 +01:00
Chris Andrew
8e265428ee
Merge pull request #5022 from samme/docs/misc-5
Docs updates
2020-04-02 01:15:10 +01:00
samme
f6dfb9a278 Reset sceneUpdate in boot
Fixes #5065
2020-04-01 13:12:25 -07:00
samme
9ff1634e66 Docs: correct names for easing functions
Linear, Stepped. #5062
2020-03-29 14:42:42 -07:00
jjcapellan
4e4b1359de fix #5059 2020-03-28 19:20:07 +01:00
samme
08aaf6231f Docs: fix my math in Transform#rotation 2020-03-27 21:18:49 -07:00