Richard Davey
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023343c789
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
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samme
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d40b084063
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Destroy debugGraphic also
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2022-08-18 17:25:32 -07:00 |
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Richard Davey
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13b6598558
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The Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978
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2022-07-28 18:35:56 +01:00 |
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Richard Davey
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c47a40ba97
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Working through making Body a passable type
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2022-07-04 18:44:10 +01:00 |
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Richard Davey
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ec8f20b692
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Swap the handler type and fixed staticBody
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2022-07-04 16:40:13 +01:00 |
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Richard Davey
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132ab9cdbd
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Added isBody property
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2022-07-04 16:39:53 +01:00 |
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Richard Davey
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6b55ac6b06
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Made gameObject optional
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2022-07-04 15:55:14 +01:00 |
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Richard Davey
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284277887f
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Added body and staticBody methods
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2022-07-04 15:55:07 +01:00 |
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Richard Davey
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20c597738f
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Made gameObject optional and added setGameObject method
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2022-07-04 15:54:53 +01:00 |
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Richard Davey
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4f005e3701
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The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.
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2022-05-31 18:15:41 +01:00 |
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Richard Davey
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0e09776bd5
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Added tileFilterOptions property
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2022-05-26 18:54:55 +01:00 |
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Richard Davey
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aedf666ffc
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Testing filterOptions to avoid needless iterations
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2022-05-25 21:01:30 +01:00 |
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Richard Davey
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c45caa86df
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JSDoc fix
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2022-05-25 21:01:12 +01:00 |
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Richard Davey
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1020f72e4b
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Fixed type
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2022-05-10 18:07:17 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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7aa7187a0f
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Merge pull request #5870 from samme/docs/class-types
Add GroupClassTypeConstructor and ParticleClassConstructor types
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2022-02-28 13:53:39 +00:00 |
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Richard Davey
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af07ed11cf
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Extract flagCoincidentParts function
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2022-02-04 14:49:51 +00:00 |
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Richard Davey
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50e3202a87
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Set the decomp library
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2022-02-04 14:49:27 +00:00 |
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Richard Davey
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749c9a8af3
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Removed un-used modules and properties
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2022-02-04 14:22:01 +00:00 |
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Richard Davey
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78417b3033
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Upgraded Matter Physics to the v0.18 release
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2022-02-03 18:44:17 +00:00 |
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samme
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3ab43f56f6
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Revert "Skip intersects check by argument"
This reverts commit d80e4f5824 .
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2021-12-23 10:55:23 -08:00 |
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samme
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6dc89a4596
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Docs: namespace ArcadePhysicsCallback
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2021-11-21 20:23:31 -08:00 |
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Richard Davey
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950ba75bfc
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Updated jsdocs
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2021-11-02 14:02:46 +00:00 |
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Richard Davey
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8a941dce98
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Added optional shape config
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2021-10-27 13:19:40 +01:00 |
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samme
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52e402e14e
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Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
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2021-10-13 13:22:54 -07:00 |
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Richard Davey
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a4d8c9be47
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Fix #5759
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2021-09-28 15:21:13 +01:00 |
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Richard Davey
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d70b149170
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Merge pull request #5793 from samme/fix/separate-tile-update-center
Update body center after tile separation
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2021-09-22 11:01:28 +01:00 |
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Richard Davey
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f0eb694166
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Merge pull request #5763 from samme/fix/group-double-collide
Do physics group vs. self collisions without the RTree
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2021-09-21 11:44:52 +01:00 |
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Richard Davey
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2546096b64
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Fixed JSDocs. Close #5836
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2021-09-21 11:33:01 +01:00 |
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samme
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214a19fb7a
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Update body center after tile separation
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2021-07-28 09:57:54 -07:00 |
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Ikko Ashimine
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21b11d8f7b
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Fix typo in MatterCollisionPair.js
occured -> occurred
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2021-07-07 16:40:53 +09:00 |
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samme
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abfb8c6d7d
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Collide group vs self as array
Fixes #5758
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2021-06-29 10:46:57 -07:00 |
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Richard Davey
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f001d6db2e
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Merge pull request #5577 from samme/patch-6
Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-03-01 16:39:47 +00:00 |
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Richard Davey
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d22e3567c7
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Fixed a conditional bug in Arcade Physics ProcessX when Body2 is Immovable and Body1 is not
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2021-02-25 14:40:34 +00:00 |
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samme
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ea7a9aa132
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Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-02-23 09:53:42 -08:00 |
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Richard Davey
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74fd1531bc
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Matter.Components.Sleep.setToSleep and setAwake were documented as returning this , however they didn't return anything. Both now return this correctly. Fix #5567
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2021-02-17 13:08:24 +00:00 |
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Erik Demaine
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3accf46223
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Fix setPolygon documentation
The order of arguments in `Body.setPolygon`'s documentation was the opposite from the actual code.
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2021-01-22 20:13:25 -05:00 |
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Richard Davey
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cbe1a3219a
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d397551b3d
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Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
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2020-11-09 17:10:18 +00:00 |
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Richard Davey
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ca8f201e8a
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Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
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2020-11-09 17:07:30 +00:00 |
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Richard Davey
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6c69cf3627
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Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
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2020-11-09 17:06:57 +00:00 |
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Richard Davey
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bbb397c860
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Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
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2020-11-09 17:05:37 +00:00 |
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samme
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956f880fa4
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Set overlapR in separateCircle()
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2020-11-08 09:19:53 -08:00 |
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samme
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4185e661d7
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Docs: banish StaticBody touching properties
Fixes #5381
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2020-11-07 10:04:28 -08:00 |
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samme
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be558d2dca
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Scale damping
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2020-10-22 13:59:49 -07:00 |
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Richard Davey
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675e43350d
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Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352
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2020-10-16 17:57:26 +01:00 |
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Richard Davey
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8a01ae1cb7
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Call the component directly to avoid lots of function diving
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2020-10-15 11:47:24 +01:00 |
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