Richard Davey
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79d252589f
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Update Rope.js
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2020-12-07 13:09:45 +00:00 |
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Richard Davey
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7dba1c4b2f
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Update BaseCamera.js
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2020-12-07 13:09:12 +00:00 |
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Richard Davey
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607fb6ff7c
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
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Richard Davey
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d0225f5aa0
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Update CHANGELOG-v3.50.md
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2020-12-07 12:19:45 +00:00 |
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Richard Davey
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d6d5c09552
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The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
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2020-12-07 12:19:42 +00:00 |
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Richard Davey
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15a6f50d2c
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
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Richard Davey
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0951a1d2ea
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Fixed tint property. Fix #5433
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2020-12-07 09:42:21 +00:00 |
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Richard Davey
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13369d226d
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Removed slack link
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2020-12-07 09:18:13 +00:00 |
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Richard Davey
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e9d359c4d2
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Update README.md
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2020-12-05 11:19:48 +00:00 |
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Richard Davey
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2ffe15109b
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Rebuilt for latest Spine Runtimes
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2020-12-05 11:18:05 +00:00 |
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Richard Davey
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1de2bb8616
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Update README.md
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2020-12-05 11:17:47 +00:00 |
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Richard Davey
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402e6d23b1
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Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
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2020-12-04 18:06:16 +00:00 |
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Richard Davey
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c6489cf730
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Remove un-used shader
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2020-12-04 15:29:55 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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682a85c683
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Preparing for beta 13
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2020-12-04 13:50:02 +00:00 |
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Richard Davey
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1a0e9faae7
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3.50 Beta 12 Defs
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2020-12-04 13:40:44 +00:00 |
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Richard Davey
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509fbcae44
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Update PipelineManager.js
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2020-12-04 13:40:32 +00:00 |
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Richard Davey
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725271249f
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No tileset? Continue the loop.
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2020-12-04 13:07:14 +00:00 |
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Richard Davey
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e2ccfffd3b
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Split up the classes to avoid plugin issues. Fix #5420
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2020-12-04 13:04:48 +00:00 |
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Richard Davey
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a7f246a241
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Swap queue order
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2020-12-04 12:55:26 +00:00 |
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Richard Davey
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e0ae7ef14e
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Update TransformMatrix.js
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2020-12-04 12:00:31 +00:00 |
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Richard Davey
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dab806e371
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Can use same matrix
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2020-12-04 12:00:23 +00:00 |
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Richard Davey
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edc076674e
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New Resize handler. Fix #5412
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2020-12-04 11:59:47 +00:00 |
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Richard Davey
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e12172f88a
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Update CHANGELOG-v3.50.md
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2020-12-03 15:46:30 +00:00 |
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Richard Davey
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4d872e2e9d
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RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
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2020-12-03 15:46:26 +00:00 |
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Richard Davey
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6bb6ff8ef4
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Updated JSDocs to clarify issue. Fix #4692
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2020-12-03 15:14:34 +00:00 |
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Richard Davey
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9f631f2d92
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Update CHANGELOG-v3.50.md
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2020-12-03 15:06:57 +00:00 |
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Richard Davey
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077d53309b
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BitmapMask would become corrupted when resizing the Phaser Game, either via the Scale Manager or directly, because the framebuffer and texture it used for rendering was still at the old dimensions. The BitmapMask now listens for the Renderer RESIZE event and re-creates itself accordingly. Fix #5399
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2020-12-03 15:06:54 +00:00 |
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Richard Davey
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38b6d83462
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Fixed Canvas Alpha RenderTexture issue. Fix #5426
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2020-12-03 14:48:21 +00:00 |
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Richard Davey
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8ff62d40af
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Moved event emitter. Fix #5427
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2020-12-03 14:34:32 +00:00 |
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Richard Davey
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0d6d7848cd
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No need for dirty property
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2020-12-03 14:31:54 +00:00 |
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Richard Davey
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82c1ea87da
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Reset the projection matrix to avoid cache by reference errors. Fix #5425
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2020-12-03 14:31:45 +00:00 |
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Richard Davey
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3344fc12bf
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Added resetUniform method
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2020-12-03 14:31:21 +00:00 |
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Richard Davey
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103b91a69d
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Add attenuation parameter and fixed color divisor
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2020-12-03 12:52:36 +00:00 |
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Richard Davey
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d2b8f0b7e4
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Factor in Camera Zoom to radius
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2020-12-03 12:52:12 +00:00 |
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Richard Davey
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8174ec2daf
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Fixed light distance and max test
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2020-12-03 11:11:41 +00:00 |
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Richard Davey
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4d7435f468
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Update LightPipeline.js
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2020-12-03 11:11:30 +00:00 |
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Richard Davey
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97d9cc6fb9
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Create 1 shader per light count. Avoids all pointless iteration within the shaders
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2020-12-03 10:16:00 +00:00 |
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Richard Davey
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8b6d03faaf
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Fixed JSDoc
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2020-12-03 10:15:25 +00:00 |
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Richard Davey
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b00d813b61
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Update CHANGELOG-v3.50.md
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2020-12-02 17:57:36 +00:00 |
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Richard Davey
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39d45258de
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Removed un-used properties and improved render function massively
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2020-12-02 17:57:32 +00:00 |
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Richard Davey
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732b188691
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Removed light pool, used RGB object, much better light culling.
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2020-12-02 17:57:12 +00:00 |
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Richard Davey
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97fd175e73
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Extends Circle, because it is! Removed loads of pointless setters.
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2020-12-02 17:56:53 +00:00 |
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Richard Davey
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913597c511
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Update CHANGELOG-v3.50.md
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2020-12-02 16:08:00 +00:00 |
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Richard Davey
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639b9bfc84
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Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
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2020-12-02 16:07:58 +00:00 |
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Richard Davey
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c10fb834e0
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Fixed Tilemap Layer Light2D batch
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2020-12-02 15:03:46 +00:00 |
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Richard Davey
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35146e72ed
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Removed Light Layer and moved Point Light to its own Game Object
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2020-12-02 13:48:38 +00:00 |
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Richard Davey
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20f3f0b973
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Update CHANGELOG-v3.50.md
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2020-12-02 13:15:33 +00:00 |
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Richard Davey
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375d6fa196
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Updated docs
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2020-12-02 13:15:27 +00:00 |
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Richard Davey
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6b1fda19e1
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Use onActive and reset textures, fixing all rendering issues
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2020-12-02 13:15:16 +00:00 |
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