Richard Davey
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f4cdd3c1b4
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Optimization of Body's hidden class
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2017-11-26 15:02:42 +00:00 |
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Richard Davey
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dfa3cc243a
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Optimization of Resolver.solvePosition method
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2017-11-26 14:50:40 +00:00 |
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Richard Davey
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81b3656d1e
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Added Pair.update optimisations and removed the Contact class.
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2017-11-26 14:37:17 +00:00 |
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Richard Davey
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ce28eaaad8
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Added the Attractors and Wrap matter plugins. Fixed the Plugin register. Added silence option to stop plugin logging to the console.
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2017-11-24 13:42:32 +00:00 |
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Richard Davey
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ffeff9d2f7
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Added confirmedActive speed optimisation to matter.js and removed Common.indexOf
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2017-11-24 00:37:09 +00:00 |
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Richard Davey
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016fda7660
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Added imageStack Factory function.
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2017-11-23 16:55:28 +00:00 |
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Richard Davey
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4723ef0caa
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Removed use of Common.indexOf after some horrible perf results.
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2017-11-23 16:55:17 +00:00 |
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Richard Davey
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1ae7237f73
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You can now optionally set if the objects are added to the physics world.
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2017-11-23 16:54:55 +00:00 |
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Richard Davey
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7c29eab78c
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Body has new property: ignorePointer, which pointer checks.
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2017-11-23 14:59:26 +00:00 |
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Richard Davey
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04df05cf73
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World thickness now 128.
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2017-11-23 14:59:15 +00:00 |
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Richard Davey
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08047bbdbb
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Added the PointerConstraint and Factory methods (aka mouseSpring)
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2017-11-23 01:45:58 +00:00 |
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Richard Davey
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dbad873236
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Added support for beforeUpdate and afterUpdate world events
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2017-11-23 01:45:38 +00:00 |
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Richard Davey
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b0f2b833c8
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Removed two more un-needed files
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2017-11-23 01:45:19 +00:00 |
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Richard Davey
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8afa631a38
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Added Ignore Gravity component
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2017-11-22 17:11:09 +00:00 |
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Richard Davey
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a69765d962
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Removed un-needed file
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2017-11-22 16:24:16 +00:00 |
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Richard Davey
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1067432174
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Modified Matter source to add ignoreGravity option as it can't be monkey-patched in
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2017-11-22 16:24:09 +00:00 |
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Richard Davey
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8add2510ac
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Added Factory constraint functions
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2017-11-22 16:23:47 +00:00 |
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Richard Davey
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f62409d83b
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Matter objects now have a reference to the world in which they were added
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2017-11-22 14:13:25 +00:00 |
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Richard Davey
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f88732cbb7
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Added Sleep Start and Sleep End events
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2017-11-22 14:13:10 +00:00 |
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Richard Davey
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d5a7579f26
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Added new Sleep component
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2017-11-22 14:12:57 +00:00 |
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Richard Davey
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1e399310b3
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Added Stack to the Factory
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2017-11-22 02:25:42 +00:00 |
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Richard Davey
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0543486d16
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Added Matter collision events
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2017-11-22 02:25:30 +00:00 |
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Richard Davey
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7609eb3131
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Added new Matter Collision component
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2017-11-22 02:25:06 +00:00 |
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Richard Davey
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97e55b6aa2
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Removed un-needed file.
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2017-11-21 16:55:10 +00:00 |
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Richard Davey
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3a96caf2f6
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Updated the entry point.
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2017-11-21 16:55:02 +00:00 |
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Richard Davey
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46dc75f06b
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New Matter World system, with new setBounds, setGravity, add, create and other helpers.
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2017-11-21 16:54:54 +00:00 |
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Richard Davey
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4f00477f59
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MatterImage and MatterSprite allow you to easily create Game Objects with embedded Matter physics bodies.
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2017-11-21 16:54:20 +00:00 |
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Richard Davey
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32766ca509
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New Matter system handler.
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2017-11-21 16:53:55 +00:00 |
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Richard Davey
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4702ed7400
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New components index.
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2017-11-21 16:53:44 +00:00 |
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Richard Davey
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b9750bec9d
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Updated the Factory so it now generates the new MatterImage and MatterSprite objects as well as basic geometry based bodies.
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2017-11-21 16:53:36 +00:00 |
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Richard Davey
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1442a2605f
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A custom module entry point that removes un-needed components.
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2017-11-21 16:53:13 +00:00 |
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Richard Davey
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dff633cc62
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Added the Bounce Matter component for an easier way to set restitution.
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2017-11-21 16:52:54 +00:00 |
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Richard Davey
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2e11c18470
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Added the Force Matter component including applyForce, forceFrom for a world position and thrust, thrustLeft, thrustRight and thrustBack.
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2017-11-21 16:52:39 +00:00 |
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Richard Davey
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d8d9eb19c8
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Added the Friction Matter component to set the static, air and normal friction a body receives.
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2017-11-21 16:52:14 +00:00 |
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Richard Davey
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93d246e948
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Added the Mass Matter component to set the mass and density of a body.
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2017-11-21 16:51:54 +00:00 |
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Richard Davey
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a5e8d1e2d7
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Added the Sensor Matter component.
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2017-11-21 16:51:41 +00:00 |
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Richard Davey
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4a89ffa881
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Added the Static Matter component to set a body as static if you don't specify it in the options config.
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2017-11-21 16:51:33 +00:00 |
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Richard Davey
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d79e4a6e0c
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Added the Transform Matter component allowing for body scaling and rotation feedback direct from and to the Body.
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2017-11-21 16:51:14 +00:00 |
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Richard Davey
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12e43c315e
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Added the Velocity Matter component
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2017-11-21 16:50:56 +00:00 |
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Richard Davey
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213b7b4a86
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Refactoring matter.js include
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2017-11-21 02:04:05 +00:00 |
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Richard Davey
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fb83d6dab5
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Starting merge of Matter JS.
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2017-11-20 16:54:26 +00:00 |
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Richard Davey
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fd4f08e4a7
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Updated to latest release of matter-js.
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2017-11-17 15:29:37 +00:00 |
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Richard Davey
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ccb2878102
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Physics Group now added to the update list properly
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2017-11-16 00:42:03 +00:00 |
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Richard Davey
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a40f566a47
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Exposed Arcade Physics in the namespace
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2017-11-13 01:04:45 +00:00 |
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Richard Davey
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620c9d9771
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Condensed collide check
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2017-11-13 01:04:35 +00:00 |
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Richard Davey
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1637272578
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Body.setSize will now center the new body onto the gameobject by default (much easier to use!)
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2017-11-11 03:52:23 +00:00 |
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Richard Davey
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0ba9d5bf35
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World is now using a process queue for the colliders
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2017-11-09 23:56:28 +00:00 |
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Richard Davey
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733ef1cc87
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Made velocity line smaller
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2017-11-09 23:56:12 +00:00 |
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Richard Davey
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f165acfe5f
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Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
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2017-11-09 17:10:33 +00:00 |
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Richard Davey
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b062e204dc
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Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene.
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2017-11-09 17:03:58 +00:00 |
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