Richard Davey
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29f5acab15
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Added all of the Video Events and completed the jsdocs
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2019-10-11 12:26:24 +01:00 |
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Richard Davey
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0958df8592
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Finished method jsdocs
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2019-10-10 23:51:03 +01:00 |
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Richard Davey
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620ce8556f
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Update GLOBAL_MUTE_EVENT.js
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2019-10-10 23:50:55 +01:00 |
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Richard Davey
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9b8bc99538
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Lots of jsdocs added
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2019-10-10 17:42:57 +01:00 |
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Richard Davey
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e3b4ec1b6f
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Don't access currentTime if no video loaded
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2019-10-10 14:26:19 +01:00 |
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Richard Davey
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29b9801c5d
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Load as blob works and finished documentation.
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2019-10-10 14:26:03 +01:00 |
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Richard Davey
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ad8d8b014d
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Update CHANGELOG.md
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2019-10-10 12:27:18 +01:00 |
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Richard Davey
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dcdc219442
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Added flipY support into saveTexture for use in shaders
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2019-10-10 12:27:14 +01:00 |
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Richard Davey
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61f5fadddf
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Split up canvas and video texture creation and updating.
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2019-10-10 12:26:39 +01:00 |
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Richard Davey
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9659ec2f47
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Added flipY property and setFlipY method.
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2019-10-10 12:26:25 +01:00 |
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Richard Davey
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2fb190f023
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changeSource works and loadURL works too
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2019-10-09 17:42:51 +01:00 |
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Richard Davey
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bd7592a408
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No URL in constructor
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2019-10-09 17:42:37 +01:00 |
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Richard Davey
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bede5d29f0
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Video source change now working
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2019-10-09 15:31:37 +01:00 |
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Richard Davey
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e69c46d30e
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Added snapshot methods.
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2019-10-09 10:50:01 +01:00 |
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Richard Davey
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1a437bee06
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Update CHANGELOG.md
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2019-10-09 10:49:50 +01:00 |
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Richard Davey
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69346bb1d3
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TextureManager.get can now accept either a string-based key, or a Texture instance, as its parameter.
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2019-10-09 10:49:47 +01:00 |
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Richard Davey
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ed69ef6626
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The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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2019-10-09 10:49:37 +01:00 |
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Richard Davey
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06047b6d68
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Only autoplay if muted, plus some debugging handlers
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2019-10-09 10:17:29 +01:00 |
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Richard Davey
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226a0f87ea
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Video seeking only updates texture when the seek is complete and added marker support
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2019-10-09 10:17:15 +01:00 |
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Richard Davey
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35dfd2fb30
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Fixed noAudio
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2019-10-09 00:40:09 +01:00 |
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Richard Davey
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5b98d5737e
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Non-Promise support + seeking texture update
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2019-10-08 17:44:01 +01:00 |
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Richard Davey
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5b34726e64
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Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
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2019-10-08 17:15:26 +01:00 |
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Richard Davey
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7fb8718c80
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Added new noAudio parameter, because it's a load setting, not an instance one
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2019-10-08 17:15:06 +01:00 |
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Richard Davey
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5ac4afb1f8
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Getting autoplay working
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2019-10-07 17:08:45 +01:00 |
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Arne Keller
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c77bc8d66c
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Updated scaleManager.js Docs
Use SCALE_MODE `NONE` instead of `NO_SCALE` in the docs
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2019-10-07 12:23:24 +02:00 |
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Gauthier Billot
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7ffeb4785e
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Added currentNormalMapRotation and updated setNormalMapRotation
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2019-10-06 20:31:29 +02:00 |
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Anatoly Rybalchenko
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03810ecccf
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Set 'part.angle' in 'Body.update' into matter-js
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2019-10-05 02:02:30 +03:00 |
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Richard Davey
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07a2a81263
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grab and saveToTexture methods now work
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2019-10-04 13:40:42 +01:00 |
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Richard Davey
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633af46f71
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Removed snapshot and handled locked and unlocked playback
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2019-10-04 13:14:32 +01:00 |
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Richard Davey
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59cdc1fef0
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Update WebAudioSoundManager.js
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2019-10-04 13:14:11 +01:00 |
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Richard Davey
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3d31e27926
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Don't render if there's no texture
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2019-10-04 13:14:06 +01:00 |
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Richard Davey
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d72e86cc2a
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Update CHANGELOG.md
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2019-10-04 11:13:15 +01:00 |
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Richard Davey
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e8e95d6a6c
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Updated docs
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2019-10-04 11:13:11 +01:00 |
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Richard Davey
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5de4641e49
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Added jsdocs
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2019-10-04 11:13:05 +01:00 |
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Richard Davey
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6b67862cb7
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Finally resolved webgl texture issues when loaded too early
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2019-10-04 00:58:43 +01:00 |
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Seth Berrier
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6735c8e0a6
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Feature/Fix for issue #4510
- Passes through data parameter to Stop()
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2019-10-03 12:08:43 -05:00 |
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Richard Davey
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800381b7fc
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Better handling of texture creation
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2019-10-03 17:51:11 +01:00 |
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Richard Davey
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7ef1b06d4c
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Supports blob and url loading
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2019-10-03 17:50:54 +01:00 |
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Richard Davey
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9989f271d4
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Pass in the key and url
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2019-10-03 17:50:42 +01:00 |
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Richard Davey
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c860d1b46c
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Expose the VideoFile file type
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2019-10-03 17:50:30 +01:00 |
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Richard Davey
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94e2ac4f79
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Passes off creation to new videoToTexture method
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2019-10-03 17:50:18 +01:00 |
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Richard Davey
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49012d6237
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Added createTexture2D.forceSize parameter, videoToTexture method and strengthened empty texture creation
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2019-10-03 17:49:58 +01:00 |
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Richard Davey
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3dd82c4e02
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Working through the Video loader
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2019-10-03 14:14:07 +01:00 |
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Richard Davey
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edf6375cea
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Device.Video property name changes to normalize with Audio
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2019-10-03 14:13:56 +01:00 |
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Richard Davey
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3c7b05a52a
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Add Video cache
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2019-10-03 14:13:32 +01:00 |
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Richard Davey
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3a53618bc7
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Update CHANGELOG.md
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2019-10-03 02:29:27 +01:00 |
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Richard Davey
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237d13ec27
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Create VideoFile.js
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2019-10-03 02:29:24 +01:00 |
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Richard Davey
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9429f66adb
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Added first pass at Video Game Object
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2019-10-03 02:29:05 +01:00 |
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Richard Davey
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de1034091e
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TextureSource.isVideo is a new boolean property that is set when the Texture Source is backed by an HTML Video Element.
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2019-10-03 02:28:47 +01:00 |
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Hua
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9377f8c8a0
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Expose BaseCamera module
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2019-10-03 09:26:14 +08:00 |
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