photonstorm
|
2650e6c47e
|
RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
RenderTexture.resize would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
|
2014-05-15 15:32:59 +01:00 |
|
Christian Wesselhoeft
|
bdbf2783ad
|
Fix jshint issues in src/gameobjects
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
61f18b675c
|
Trim trailing whitespace.
|
2014-03-25 14:56:04 -07:00 |
|
photonstorm
|
c8e63582a4
|
Lots of small tweaks to pass jshint.
|
2014-03-13 16:49:52 +00:00 |
|
photonstorm
|
6bddf1a914
|
The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
|
2014-03-11 16:14:01 +00:00 |
|
photonstorm
|
7183322259
|
Renamed Phaser.BitmapFont to Phaser.RetroFont because I believe it will cause confusion otherwise. Also tidied up the asset fonts folder.
|
2014-03-03 17:05:28 +00:00 |
|